I really, really tried hard to make the connector between A and B as short as possible (and still block vis), because it was one of the things I found frustrating in Gravel pit (not being able to relocate fast enough). If a team acts fast enough they can stop captures at both points, the capping times in gp styled maps are long for this very reason.
And It shouldn't be easy (as in effortless) to have a successful mobile defence, that would make it incredibly boring to play on the blue team. You see, it's a balance I must maintain, where it's equally fun to play both offense and defence. I'm not quite there yet but that's what I have the beta testing for.
You make several valid points and provide great views on gameplay, but suddenly changing the gamemode is not something I'm willing to do this late in development.
And It shouldn't be easy (as in effortless) to have a successful mobile defence, that would make it incredibly boring to play on the blue team. You see, it's a balance I must maintain, where it's equally fun to play both offense and defence. I'm not quite there yet but that's what I have the beta testing for.
You make several valid points and provide great views on gameplay, but suddenly changing the gamemode is not something I'm willing to do this late in development.