MungoKing
L3: Member
- Jul 12, 2008
- 148
- 47
Looks great, some real original detailing in this map. I like the paint stroke overlays used for, well, paint strokes near the blue spawn, very clever! That's just to name one thing of course, the whole map is fantastic looking, great job! I can't wait to play it in a gameday soon. The only problems I had were very small.
These areas need to be brightened up:
C Tunnel to B building
Building near A
Some sign Suggestions:
I'd either make that control point sign more obvious or add a sign that tells the player that if they go right, it hooks back around to C, and if they go straight, it goes to A.
Just need a sign saying A here.
Just a suggestion:
I'd probably slope the ground downwards towards the end at this part to give the illusion of the end of the road disappearing, without it actually having to go on forever. Maybe add another uphill farther in the distance in the 3D Skybox?
These areas need to be brightened up:
C Tunnel to B building

Building near A

Some sign Suggestions:
I'd either make that control point sign more obvious or add a sign that tells the player that if they go right, it hooks back around to C, and if they go straight, it goes to A.

Just need a sign saying A here.

Just a suggestion:
I'd probably slope the ground downwards towards the end at this part to give the illusion of the end of the road disappearing, without it actually having to go on forever. Maybe add another uphill farther in the distance in the 3D Skybox?
