Da_Man
L4: Comfortable Member
- Aug 23, 2009
- 173
- 39
I think I still have the orignial concept for luna, which was a giant empty area with a cap-point right in the middle, about 2000 units from end to end.
And nothing else.
I redid it something like 3 times, and the "final" version had:
* Displacements that opened into the void (how was i supposed to know they didn't seal areas?)
* The above didn't matter because I had the entire map in a skybox brush.
* I didn't realize that you were supposed to nodraw invisible faces until about 3/4 of the way through the 2nd alpha.
* I clipped things willy-nilly, and was a pain-in-the-ass to optimize because everything was at a wierd-ass angle.
* I used an elevator, which i got from a prefab offFps Gamebanana.
Maybe I'll try and dig up the first concept so you can laugh at me. It was horrendous.
And nothing else.
I redid it something like 3 times, and the "final" version had:
* Displacements that opened into the void (how was i supposed to know they didn't seal areas?)
* The above didn't matter because I had the entire map in a skybox brush.
* I didn't realize that you were supposed to nodraw invisible faces until about 3/4 of the way through the 2nd alpha.
* I clipped things willy-nilly, and was a pain-in-the-ass to optimize because everything was at a wierd-ass angle.
* I used an elevator, which i got from a prefab off
Maybe I'll try and dig up the first concept so you can laugh at me. It was horrendous.