Silly things you did as a beginner

Discussion in 'Mapping Questions & Discussion' started by Jeremy, Apr 17, 2011.

  1. Jeremy

    Jeremy L11: Posh Member

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    What silly things did you do in Hammer when you started mapping?

    I'll start:
    I used the Invisible tool to clip off areas (as opposed to playerclip).
    And I always used prop_detail.
    And I nodraw'd displacements.


    Your turn.
     
  2. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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    When I was really new to mapping..

    I once endlessly carved a piece of world geometry, on compiling Hammer endlessly cried in shear pain as it tore the very soul from its source code. VVIS then took my map and for the hours it took to finish, the result was that of a Quakeman map.

    http://img62.xooimage.com/files/0/0/b/tank-253c60c.png
    Oh god the horror.
     
  3. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    I used the "Make everything func_detail and have a large box of skybox" theory of optimisation.

    I couldnt scale. i made a spawnroom too small for players to spawn in.

    I carved prolifically. Like, not only did i carve a cylinder in a cyleinder, i then turned that sideways at an angle and carved it into another brush. And i wondered why my compiles lasted forever.

    I based a maps layout on junction.

    I spammed props instead of using displacements.

    Leaks.
     
  4. Mr.Late

    Mr.Late L7: Fancy Member

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    I did not know how to resize grid. Minecraft?
    I made skybox from single skybox texture.
    No lights.
    No entities except spawns.

    These happened when I just started mapping when HL2 and CS:S were released. Then I finally found some tutorials.
     
  5. luxatile

    aa luxatile deer

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    Ah, my first map... ctf_boats. For starters, a silly thing I did as a beginner was to plan the map's entire gameplay to revolve around getting on a boat to get to the enemy base. I even made the water poisonous below the surface (roughly) so you couldn't cheat the system.

    Beyond that, I made the entire map using a grid of 1 unit, and I had no idea how compiling worked, so I paid no attention to leaks and such. When it came to detailing, I never got too far, but I did try to make some stairs, which went horrible due to my lack of a grid. Plus, I didn't know what func_detail was. Oh yeah, let's not forget how I used only prop_dynamics for some reason.

    For my next map, I got a lot better, I just sucked at layout, scale, detailing, etc., but fortunately I learned from all those many, horrible mistakes.
     
  6. Wilson

    aa Wilson Burial by Sleep

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    Carve
     
  7. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

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    Thinking I had the kind of productivity it takes to make a single player campaign on my own before I change my mind ad start doing something else.

    EDIT: reading the other replies makes me realize, when I started mapping there were no such things as props, func_detail, nodraw nor displacements, the learning curve was somewhat smoother back then... :p
     
    Last edited: Apr 17, 2011
  8. REEJ

    REEJ L7: Fancy Member

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    Didn't use any displacements for those were the tools of evil
     
  9. Jeremy

    Jeremy L11: Posh Member

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    Oh god. Once I tried making a bumpy surface by carving.
    Horrid mistakes. Millions of microbrushes.

    aaaaaaaaaaaaa
     
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  10. honorum646

    honorum646 L6: Sharp Member

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  11. TMP

    aa TMP Abuser of Site Rules

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    I made plr.

    Then I named all my maps veritas.
     
  12. Micnax

    aa Micnax I maek map

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    Didn't notice there was a snap to grid option.

    Jesus christ what a mess that was.
     
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  13. Trotim

    aa Trotim

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    The one silly thing I did was I thought displacements always needed to be exactly quadratic so I had lots of little displacements

    Apart from that I dunno, I think I didn't do many too dumb things
     
  14. jpr

    aa jpr

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  15. tyler

    aa tyler snail prince, master of a ruined tower

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    Tried to make a payload map where red pushes. Started at blu spawn and fully detailed everything as I went, and I was also making it up as I went.
     
  16. Sgt Frag

    Sgt Frag L14: Epic Member

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    First Hammer project.

    tried to make this from brushes instead of modelling. Hard shape to make from convex brushes, had a few split verts/cracks I didn't want. Worked alright though.

    The cap point is inside the skull.

    [​IMG]
     
  17. Jeremy

    Jeremy L11: Posh Member

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  18. Leminnes

    aa Leminnes

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    TIL that I was not that bad at mapping when I first started. [​IMG]

    Worst things I did: Had no idea how to put together and sew displacements. Seams EVERYWHERE! Also built everything in a 1 Unit grid. Other than that, not much. Just tended to underscale things. I was always aware how terrible carving is, though.
     
  19. sniprpenguin

    sniprpenguin L6: Sharp Member

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    I didn't know about displacements, so I made cliff walls from angled brushes.

    Also, ~2000 unit sightlines ON PURPOSE. GAH.
     
  20. Sgt Frag

    Sgt Frag L14: Epic Member

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