- Jul 20, 2014
- 226
- 137
A lot of times this post is just a repeat of the Overview, so I will instead use this post to list all the spawns and other tat for mission makers, since I forgot to list a .txt file for it
//Spawns
spawnbot
spawnbot_mission_sniper
spawnbot_flank
/Relays
wave_start_relay //Just turns off bomb markers
wave_start_relay_endurance // Adds return timer on bomb
wave_finished_relay // Calls new bombpath when called, often when wave ends
bombpath_straight_relay //Force the map to pick a bombpath that goes straight (Use InitWaveOutput with this and don't have wave_finished_relay)
bombpath_zz_relay //Force the map to pick a bombpath that zigzags (Use InitWaveOutput with this and don't have wave_finished_relay)
bomb_relay // Adds a second bomb when Triggered, use FirstSpawnOutput or LastSpawnOutput with this
boss_spawn_relay //Plays a sound when the Tank spawns
boss_dead_relay //Plays a sound when the Tank dies
boss_deploy_relay //Blows up the hatch and ends the wave when Triggered, Tank needs this to do its thing
//Tank Starting Node
tank_path_1
//Nav_prefer routes
flank_left
flank_right
flank_upperleft
Here's a nice picture to illustrate how those routes go.
//Spawns
spawnbot
spawnbot_mission_sniper
spawnbot_flank
/Relays
wave_start_relay //Just turns off bomb markers
wave_start_relay_endurance // Adds return timer on bomb
wave_finished_relay // Calls new bombpath when called, often when wave ends
bombpath_straight_relay //Force the map to pick a bombpath that goes straight (Use InitWaveOutput with this and don't have wave_finished_relay)
bombpath_zz_relay //Force the map to pick a bombpath that zigzags (Use InitWaveOutput with this and don't have wave_finished_relay)
bomb_relay // Adds a second bomb when Triggered, use FirstSpawnOutput or LastSpawnOutput with this
boss_spawn_relay //Plays a sound when the Tank spawns
boss_dead_relay //Plays a sound when the Tank dies
boss_deploy_relay //Blows up the hatch and ends the wave when Triggered, Tank needs this to do its thing
//Tank Starting Node
tank_path_1
//Nav_prefer routes
flank_left
flank_right
flank_upperleft
Here's a nice picture to illustrate how those routes go.
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