Shiver Peak

Shiver Peak RC3_f

  • Fixed a clipping mistake near a fence at the middle area
  • Toned down the amount of collision-using snow particles
  • Added a relay that lets you spawn a 2nd bomb (uses 35sec timer)
    • relay is called bomb_relay because I'm lazy, use First or LastSpawnOutput to call it
  • Moved some item kits that were in front of the new doorway
  • Adjusted Navigation Mesh at the edges of the front to attempt to fix a case where money could fly into the spawn if a Robot died in the air
  • Forgot to mention from previous version:
    • Relaxed nav_avoid restrictions at the front to let the nav_prefers there actually work
  • Added 3d Skybox
  • Added menu photos
  • Added a connector area at mid
  • Added more overlays for item kits that were previously forgotten
  • Added some chatter for RED when the wave ends
    • Basically a port-over from Derelict
  • Improved clipping at the interiors near hatch
  • Adjusted Navigation Mesh to address a couple of spots where Robots and/or Giants got stuck
  • Updated Navigation Mesh to fix a case of Giants getting stuck
  • Added some detailing at the hatch and left-side OOB area
  • Added Ironman difficulty
  • Added missing overlays for item kits
  • Added an additional bombpath marker
  • Added relays that let you decide between using the straight or zigzag bombpaths for mission makers
    • bombpath_straight_relay
    • bombpath_zz_relay
    • Use InitWaveOutput for them
  • Removed all remaining dev-textures
  • Removed the smoke particle from the OOB chimney
  • Snow particles now use collision (no more snow inside buildings)
  • Fixed some odd-looking lighting at the front
  • Fixed a case where money could get stuck in the hatch
  • Fixed the hatch exploding comically slow after the bomb is deployed
  • Fixed a navigation goof at the front
  • Fixed a clipping error at mid
  • Fixed the wrong hologram turning on when a bombpath is selected
  • Addressed a light source coming from nowhere
  • Adjusted a cubemap that was more high-res than it needed to be
  • Adjusted the Tank pathing a touch
  • Adjusted some kits at the hatch area and at the front
  • Moved alot of things
Mission changes:
Intermediate

Wave 3
  • Added another Tank
Wave 4
  • Removed crits from the Support 1 Scouts
  • Reduced Soldiers:
    • Spawncount lowered to 5 from 6
    • TotalCount lowered to 35 from 42
Wave 6
  • Added Engineer Support
Advanced
  • Added Sniper support to all waves after Wave 1
  • Switched Wave 3 and Wave 4 around
  • Redesigned waves 5 and 6
Wave 3
  • Gave banner support for Giant Dumpster+Med combo
  • Added Sniper Support
Wave 4
  • Replaced Giant Deflector with Sir Pipesalot
  • Added Sniper Support