MVM Shiver Peak RC3_f

Careful, it's cold.

  1. Fillmore

    Fillmore L5: Dapper Member

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    201
    Positive Ratings:
    106
    A lot of times this post is just a repeat of the Overview, so I will instead use this post to list all the spawns and other tat for mission makers, since I forgot to list a .txt file for it

    //Spawns
    spawnbot
    spawnbot_mission_sniper
    spawnbot_flank

    /Relays
    wave_start_relay //Just turns off bomb markers
    wave_start_relay_endurance // Adds return timer on bomb
    wave_finished_relay // Calls new bombpath when called, often when wave ends
    bombpath_straight_relay //Force the map to pick a bombpath that goes straight (Use InitWaveOutput with this and don't have wave_finished_relay)
    bombpath_zz_relay //Force the map to pick a bombpath that zigzags (Use InitWaveOutput with this and don't have wave_finished_relay)
    bomb_relay // Adds a second bomb when Triggered, use FirstSpawnOutput or LastSpawnOutput with this
    boss_spawn_relay //Plays a sound when the Tank spawns
    boss_dead_relay //Plays a sound when the Tank dies
    boss_deploy_relay //Blows up the hatch and ends the wave when Triggered, Tank needs this to do its thing

    //Tank Starting Node
    tank_path_1

    //Nav_prefer routes
    flank_left
    flank_right
    flank_upperleft
    Here's a nice picture to illustrate how those routes go.
     
    Last edited: Nov 27, 2019
  2. Fillmore

    Fillmore L5: Dapper Member

    Messages:
    201
    Positive Ratings:
    106
    • Added some detailing at the hatch and left-side OOB area
    • Added Ironman difficulty
    • Added missing overlays for item kits
    • Added an additional bombpath marker
    • Added relays that let you decide between using the straight or zigzag bombpaths for mission makers
      • bombpath_straight_relay
      • bombpath_zz_relay
      • Use InitWaveOutput for them
    • Removed all remaining dev-textures
    • Removed the smoke particle from the OOB chimney
    • Snow particles now use collision (no more snow inside buildings)
    • Fixed some odd-looking lighting at the front
    • Fixed a case where money could get stuck in the hatch
    • Fixed the hatch exploding comically slow after the bomb is deployed
    • Fixed a navigation goof at the front
    • Fixed a clipping error at mid
    • Fixed the wrong hologram turning on when a bombpath is selected
    • Addressed a light source coming from nowhere
    • Adjusted a cubemap that was more high-res than it needed to be
    • Adjusted the Tank pathing a touch
    • Adjusted some kits at the hatch area and at the front
    • Moved alot of things
    Mission changes:
    Intermediate

    Wave 3
    • Added another Tank
    Wave 4
    • Removed crits from the Support 1 Scouts
    • Reduced Soldiers:
      • Spawncount lowered to 5 from 6
      • TotalCount lowered to 35 from 42
    Wave 6
    • Added Engineer Support
    Advanced
    • Added Sniper support to all waves after Wave 1
    • Switched Wave 3 and Wave 4 around
    • Redesigned waves 5 and 6
    Wave 3
    • Gave banner support for Giant Dumpster+Med combo
    • Added Sniper Support
    Wave 4
    • Replaced Giant Deflector with Sir Pipesalot
    • Added Sniper Support

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  3. Fillmore

    Fillmore L5: Dapper Member

    Messages:
    201
    Positive Ratings:
    106
  4. Gadget

    aa Gadget

    Messages:
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    Positive Ratings:
    436
    I haven't actually played the map but the layout seems good. There's a bunch of errors in the console you might wanna fix.
    mvm_shiverpeak_b20000.jpg

    Also I didn't understand why you haven't opened up that one building, it'd really help with the flow. mvm_shiverpeak_b20001.jpg
     
    • Thanks Thanks x 1
  5. Fillmore

    Fillmore L5: Dapper Member

    Messages:
    201
    Positive Ratings:
    106
    I haven't had folks give a line drawing earlier but I presume the above thing intends the black lines as a connecting area between mid and that left-side doorway?
     
  6. Fillmore

    Fillmore L5: Dapper Member

    Messages:
    201
    Positive Ratings:
    106
    • Added 3d Skybox
    • Added a connector area at mid
    • Added more overlays for item kits that were previously forgotten
    • Improved clipping at the interiors near hatch
    • Adjusted Navigation Mesh to address a couple of spots where Robots and/or Giants got stuck

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  7. Fillmore

    Fillmore L5: Dapper Member

    Messages:
    201
    Positive Ratings:
    106
    • Moved some item kits that were in front of the new doorway
    • Adjusted Navigation Mesh at the edges of the front to attempt to fix a case where money could fly into the spawn if a Robot died in the air
    • Forgot to mention from previous version:
      • Relaxed nav_avoid restrictions at the front to let the nav_prefers there actually work

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  8. Fillmore

    Fillmore L5: Dapper Member

    Messages:
    201
    Positive Ratings:
    106
    • Fixed a clipping mistake near a fence at the middle area
    • Toned down the amount of collision-using snow particles
    • Added a relay that lets you spawn a 2nd bomb (uses 35sec timer)
      • relay is called bomb_relay because I'm lazy, use First or LastSpawnOutput to call it

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  9. Fillmore

    Fillmore L5: Dapper Member

    Messages:
    201
    Positive Ratings:
    106
  10. Fillmore

    Fillmore L5: Dapper Member

    Messages:
    201
    Positive Ratings:
    106
  11. Fillmore

    Fillmore L5: Dapper Member

    Messages:
    201
    Positive Ratings:
    106
    • Adjusted fading on a couple of props
    • Set an areaportal to toggle a bit earlier
    • Fixed map photo texture not working whatsoever
    • Said hello to the cow

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  12. Fillmore

    Fillmore L5: Dapper Member

    Messages:
    201
    Positive Ratings:
    106
  13. Fillmore

    Fillmore L5: Dapper Member

    Messages:
    201
    Positive Ratings:
    106
    • Adjusted displacements near the Tank tunnel to fix a case where Tanks shoved players inside displacements
    • Attempted to fix a case where once in a blue moon a Robot will get stuck in the ground at their spawn
    • Made something louder

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  14. Fillmore

    Fillmore L5: Dapper Member

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    Positive Ratings:
    106
    • Widened a sidedoor at the building near the hatch so Giants and Bosses have less problems trying to fit through
    • Adjusted Navigation Mesh to deal with some troublesome corners

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  15. Fillmore

    Fillmore L5: Dapper Member

    Messages:
    201
    Positive Ratings:
    106
    • Fixed the floating planks by calling a priest
    • Fixed a nav connection having Giants get stuck by getting too intimate with corners
    • Fixed a case where bots could get trapped in their spawnroom
    • Added an Expert mission, from The One of Wonders

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  16. Jack5

    Jack5 L3: Member

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    Positive Ratings:
    25
    This map appears to be missing HUD textures. Here are all of the textures that are missing:
    • Advanced, wave 5/7, icon 1
    • Advanced, wave 6/7, icon 10
    • Advanced, wave 7/7, icon 6, 7 and 8
    • Expert, wave 1/4, icon 8 and 9
    • Expert, wave 3/4, icon 13
    • Expert, wave 4/4, icon 5, 6, 7, 12, 16, 18 and 21
    • Ironman, wave 2/3, icon 2
    • Ironman, wave 3/3, icon 9 and 10
     
    • Thanks Thanks x 1
  17. Fillmore

    Fillmore L5: Dapper Member

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    106
    Did you install the materials as well?
     
  18. Jack5

    Jack5 L3: Member

    Messages:
    139
    Positive Ratings:
    25
    Yes, all of the materials contained in the download were added to my TF2 before I checked the map, there are still missing materials in the HUD.
     
  19. Fillmore

    Fillmore L5: Dapper Member

    Messages:
    201
    Positive Ratings:
    106
  20. Fillmore

    Fillmore L5: Dapper Member

    Messages:
    201
    Positive Ratings:
    106
    • Replaced snow materials with noparticle variants in the bot spawn for performance reasons
    • Some other changes done for performance reasons
    • Adjusted clipping to fix a case of bots getting stuck in spawn again
    • Added an Expert mission, Shudder

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