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Fixed a clipping mistake near a fence at the middle area
Toned down the amount of collision-using snow particles
Added a relay that lets you spawn a 2nd bomb (uses 35sec timer)
relay is called bomb_relay because I'm lazy, use First or LastSpawnOutput to call it
Moved some item kits that were in front of the new doorway
Adjusted Navigation Mesh at the edges of the front to attempt to fix a case where money could fly into the spawn if a Robot died in the air
Forgot to mention from previous version:
Relaxed nav_avoid restrictions at the front to let the nav_prefers there actually work
Added 3d Skybox
Added menu photos
Added a connector area at mid
Added more overlays for item kits that were previously forgotten
Added some chatter for RED when the wave ends
Basically a port-over from Derelict
Improved clipping at the interiors near hatch
Adjusted Navigation Mesh to address a couple of spots where Robots and/or Giants got stuck
Updated Navigation Mesh to fix a case of Giants getting stuck
Added some detailing at the hatch and left-side OOB area
Added Ironman difficulty
Added missing overlays for item kits
Added an additional bombpath marker
Added relays that let you decide between using the straight or zigzag bombpaths for mission makers
bombpath_straight_relay
bombpath_zz_relay
Use InitWaveOutput for them
Removed all remaining dev-textures
Removed the smoke particle from the OOB chimney
Snow particles now use collision (no more snow inside buildings)
Fixed some odd-looking lighting at the front
Fixed a case where money could get stuck in the hatch
Fixed the hatch exploding comically slow after the bomb is deployed
Fixed a navigation goof at the front
Fixed a clipping error at mid
Fixed the wrong hologram turning on when a bombpath is selected
Addressed a light source coming from nowhere
Adjusted a cubemap that was more high-res than it needed to be
Adjusted the Tank pathing a touch
Adjusted some kits at the hatch area and at the front
Moved alot of things
Mission changes:
Intermediate
Wave 3
Wave 4
Removed crits from the Support 1 Scouts
Reduced Soldiers:
Spawncount lowered to 5 from 6
TotalCount lowered to 35 from 42
Wave 6
Advanced
Added Sniper support to all waves after Wave 1
Switched Wave 3 and Wave 4 around
Redesigned waves 5 and 6
Wave 3
Gave banner support for Giant Dumpster+Med combo
Added Sniper Support
Wave 4
Replaced Giant Deflector with Sir Pipesalot
Added Sniper Support