Shanksgiving

CP Shanksgiving b6

MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
2,047
1,334
MegapiemanPHD submitted a new resource:

Shanksgiving - American Thanksgiving, Australian Style

My entry for the stack the deck contest

Cards:
-Gameplay-
-#3 Map has at least one non-deathpit hazard - Drowning in water
-#8 At least 3 objectives in a single stage - 3 capture points
-#14 Make use of the tf_logic_cp_timer entity - Degroot Keep style A/D
-#15 At least one of the objectives has unusual cover - A point hay stack

-Detailing-
-#2 map is set in a location other than the United Stages - Norfolk Island, Australia
-#5 Have visable details throughout the map make ambient noises -...

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MegapiemanPHD

Doctorate in Deliciousness
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Mar 31, 2012
2,047
1,334
MegapiemanPHD updated Shanksgiving with a new update entry:

bonfire of the manatees

-removed C sign by red spawn and adjusted geometry there to still block arrow sightlines
-added bonfire near last point
-moved health and ammo by last point
-added brazier and some lighting to final point
-attempted to fix some pixel walk areas
-removed clipping from upper area in blu spawn
-general clipping changes
-general detail changes
-fixed seam in red spawn
-probably some other stuff

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MegapiemanPHD

Doctorate in Deliciousness
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Mar 31, 2012
2,047
1,334
MegapiemanPHD updated Shanksgiving with a new update entry:

Completely empty inside

-lowered time added when blu caps a point from 30 sec to 10 sec
-set max overall time to be 300 seconds
-added sign prop to A haystack to make it more obvious that it's a capture point
-allowed blu to access the upper area in their spawn for the why nots
-clipping fixes
-adjusted health packs outside the fort
-fixed hurt trigger being active on fort gate when they are opening
-probably some other stuff too

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MegapiemanPHD

Doctorate in Deliciousness
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Mar 31, 2012
2,047
1,334
MegapiemanPHD updated Shanksgiving with a new update entry:

Still Hungry?

-lighting changes
-raised the height of the bridge at A to try and help make that area more interesting to play around
-lowered steapness of some rooves to make them walkable by most classes
-redetailed the fort to try and get more of a colonial fort look instead of medieval castle
-pushed C forward a bit
-

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MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
2,047
1,334
MegapiemanPHD updated Shanksgiving with a new update entry:

You are in a computer game Max

-added skybox
-fixed some displacement seams
-replaced pine trees with norfolk pines
-updated clipping
-added ladder to upper area by house at A
-added and moved around health and ammo throughout the map
-some optimization
-fixed props that didn't flip correctly
-adjusted fog settings
-adjusted lighting settings
-added and adjusted some detailing

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