Shanksgiving

Medieval Shanksgiving a3

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Medieval Shanksgiving a3

American Thanksgiving, Australian Style

My entry for the stack the deck contest

Cards:
-Gameplay-
-#3 Map has at least one non-deathpit hazard - Drowning in water
-#8 At least 3 objectives in a single stage - 3 capture points
-#14 Make use of the tf_logic_cp_timer entity - Degroot Keep style A/D
-#15 At least one of the objectives has unusual cover - A point hay stack

-Detailing-
-#2 map is set in a location other than the United Stages - Norfolk Island, Australia
-#5 Have visable details throughout the map make ambient noises - fire

Norfolk Island off the coast of Australia is one of the few places in the world outside the United States that celebrates an American Thanksgiving. Being the world of TF2 and populated by Australians, they of course do things a big differently.

After a horrible storm, a group of sailors and peasants washed up on the shore of Norfolk Island. With food supplies limited, they kept to the usual Australian ways of survival of the fittest. Grabbing shanks of meat along shipwreck debris, sticks, or other peoples limbs, the survivors beat the ever loving crap out of each other to determine who was worthy of getting to eat the meat they where hitting each other with. This was the first Shanksgiving and is a tradition re-enacted each year. This year, the locals hired RED and BLU to aid with the re-enactment and things have understandably gotten a bit out of hand.

So grab your Ham Shank or whatever you can find nearby and start laying the smack down. After all, it's tradition!
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Author
MegapiemanPHD
Downloads
41
Views
162
First release
Last update
Category
Attack/Defense CP

More downloads from MegapiemanPHD

Latest updates

  1. Completely empty inside

    -lowered time added when blu caps a point from 30 sec to 10 sec -set max overall time to be 300 seconds -added sign prop to A haystack to make it more obvious that it's a capture point -allowed blu to access the upper area in their spawn for the...
  2. bonfire of the manatees

    -removed C sign by red spawn and adjusted geometry there to still block arrow sightlines -added bonfire near last point -moved health and ammo by last point -added brazier and some lighting to final point -attempted to fix some pixel walk areas...