Thanks, for your feedback, I new I forget something important, I will add signs to the map, but I also meant how I could improve the map layout wise to giude you to the intelligence. However it doesn't seem to overpowerd that the inteligence is near the spawn after the first test in the gameday.Is...is that a flag with a direct line of sight to the spawn door? And why, if you're so concerned with players not knowing how to get to the Intelligence, have you not put signs in the map?
I mean mineshafts, but English isn't my native language so maybe I picked the wrong nameNo shafts
0/10 wouldnt shaft again ~ign
wrong name, no, wrong phrase, yes.I mean mineshafts, but English isn't my native language so maybe I picked the wrong name![]()
I understand mineshafts to be holes straight down into the ground. So while your tunnels wouldn't be mineshafts per se, there is a shaft under each inteligenceI mean mineshafts, but English isn't my native language so maybe I picked the wrong name![]()
Yes I looked at all good ctf maps after the first test and try to understand how their layout works, so yes I'm also studying landfallI understand mineshafts to be holes straight down into the ground. So while your tunnels wouldn't be mineshafts per se, there is a shaft under each inteligence
Re: the flag being right by spawn- I'm sure you're studying Landfall and how it
attempts to make it difficult for attackers to camp the defending spawns, right?
Yes I looked at all good ctf maps after the first test and try to understand how their layout works, so yes I'm also studying landfall
I personally favour doublecross and landfall, but in generall all ctf maps beside 2fort plays pretty well in my opinionSo what are your favorite CTF maps? I understand you don't have much of a pick in stock TF2, but Doublecross is what redeemed CTF for me after 2fort ruined it.