- Sep 10, 2016
- 602
- 465
-Rebuilt mid and the australium area to hopefully be more interesting and accommodating for all classes
-This included getting rid of the bridge. RIP
-This also included moving the capture area up to the platform that connected mid and the rocket room, so mid and the rocket room should now be equally able to contest the capture
-Added a new spawn exit which goes directly to the connector between your team's routes (and requires a propjump)
-Added more health and ammo before the rocket area in hopes of compensating for my brutal (and semi-unintentional) removal of literally every good sentry spot in or near the rocket room (well, it's not a "room" anymore)
-Added a small atrium area outside the spawn exit that went to the rocket room, to reduce the number of angles respawning players have to worry about
-A game_text now notifies you if you're carrying the australium; this should hopefully reduce the number of scenarios where players accidentally grief their team by forgetting they were carrying the objective
-I think I removed literally every areaportal so your framerate should be worse now
-The skybox coverage of rooftops is also generally less rigorous now (but they're still almost all clipped off)
Read the rest of this update entry...
-This included getting rid of the bridge. RIP
-This also included moving the capture area up to the platform that connected mid and the rocket room, so mid and the rocket room should now be equally able to contest the capture
-Added a new spawn exit which goes directly to the connector between your team's routes (and requires a propjump)
-Added more health and ammo before the rocket area in hopes of compensating for my brutal (and semi-unintentional) removal of literally every good sentry spot in or near the rocket room (well, it's not a "room" anymore)
-Added a small atrium area outside the spawn exit that went to the rocket room, to reduce the number of angles respawning players have to worry about
-A game_text now notifies you if you're carrying the australium; this should hopefully reduce the number of scenarios where players accidentally grief their team by forgetting they were carrying the objective
-I think I removed literally every areaportal so your framerate should be worse now
-The skybox coverage of rooftops is also generally less rigorous now (but they're still almost all clipped off)
Read the rest of this update entry...