Scoville

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
I thought the red ibeam was a stock texture :S

Anyhow, what did you do to try to fix the crossover bug? I didnt get it when I tried the map.

Well it's a modified VMT.

The attempted crossover bug was adding a few extra path_tracks and moving the logic back a few path_tracks. With me and another Scout on the Payload, it seemed to work just fine through the crossover.
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
Final area was... weird, with the trigger_push'ing of fans and cap point.

Second stage made for a bit of a long walk for the attacking team, through sniper-friendly areas.

Various areas in stages 1 and 2 where it wasn't clear whether you were looking at a usable door or not.
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
plr_scoville_a50005.jpg


oh no thats snow what are you doing oh god oh god he punched out all my blood
 

Dr. Spud

Grossly Incandescent
aa
Mar 23, 2009
880
854
Dr. Spud: You know, we were playing scoville today, and TBH it really wasnt playing so hot
Dr. Spud: It was better before
Avoid: Before... ?
Dr. Spud: I dunno, at some point when I played a previous version
Avoid: hurm
Dr. Spud: It was mostly the second area that was the problem
Avoid: ah
Avoid: I've been thinking about cutting a chunk out of that, recently
Dr. Spud: yeah it could use a kick in the ass
Dr. Spud: I dunno, like
Dr. Spud: it's weird how the two tracks are so far apart
Dr. Spud: that and it felt like a big deathmatch arena, not like holding ground
Avoid: yeah, i'll shorten the stage
Avoid: maybe even cut out most of the middle area
Dr. Spud: The 3rd area was good but it was cramped
Dr. Spud: and the wind blowing you around at the end is awful
Avoid: Yeah
Avoid: If you don't mind, post this in the thread. 1. So I don't forget, and 2. It makes the thread look less like a conversation with myself
Dr. Spud: ok
Dr. Spud: but Im lazy so Ill just copy the chat dialogue
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Since it's melting between stages I'm expecting nothing less than 2 meters of snow on the first stage. It better be the snowiest damn map ever
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
phys_ragdollmagnet iun the center of the sun.

I am so goddamned sick of being sucked into the final cap at warp factor 7 if I attempt to go anywhere near the cart.

So just suck my ragdoll in instead.
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
Heh.

The areas shown aren't really changed. And the detailed areas are like, side routes and spawns. Unimportant stuff for release photos.
 

Waif

L7: Fancy Member
Mar 22, 2009
412
125
Im not a great fan of the posters, they look ok- but would be better coloured IMO.

Anyway I want more screenshots!

:)
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
9-19-09
Alpha 6 Released

- Revised Stage 2
- Removed point_pushes in final Stage.
- Proper Pakrat
- Various Optimization
- Various Detailing
- Continuing abuse to the RED team by detailing only BLU and Neutral areas

plr_scoville_a60000.png


plr_scoville_a60001.png


plr_scoville_a60002.png


plr_scoville_a60003.png


plr_scoville_a60004.png