Stun_gravy
L1: Registered
- Jan 23, 2010
- 12
- 0
Thought I'd build a proper stage using moving portals.
If you're planning on using moving portals, bear in mind that they tend to suck people into them which can be pretty frustrating. If you make sure that you always drop vertically into them you can avoid this problem, however it makes for some fairly tricky mapping.
Very cool.
I'm having trouble with the moving portal trick myself. From your map it looks like you parented an info_placement_helper to a func_brush, and that func_brush can be parented to a func_rotating or a func_tracktrain to make it move. Is that right? I'm very curious about this whole mobile portal idea and would really appreciate any help.
As for the "sucking people in" thing, for the ideas I'm getting that might actually be beneficial.
EDIT: Ok I figured it out, I was doing it right but I forgot to change the cvar sv_allow_mobile_portals to 1. And you weren't kidding about the weird physics thing.
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