CP RocketForge b2

Imagine a tf2 style in a rocketforgery

  1. nesman

    aa nesman oh god how did this get here

    Messages:
    293
    Positive Ratings:
    150
    No major layout changes were made. More testing data is needed first before those can be made.

    -raised blu forward spawn in an attempt to help guide players towards battle and not away from it like in previous versions
    -added ammo kits on last
    -fixed overlays under pickups

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  2. That's the plan

    That's the plan L3: Member

    Messages:
    146
    Positive Ratings:
    30
    I found a bit of a glitch on the func_respawnroomvisualizer near the point A spawn.
     

    Attached Files:

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  3. nesman

    aa nesman oh god how did this get here

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    Positive Ratings:
    150
    -art passed
    -my sad attempt at a 3d skybox was made
    -some areas will need some better texture work
    -looking for detailing feedback and not much gameplay because it passed 18 versions of gameplay.

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  4. pumpko

    pumpko L2: Junior Member

    Messages:
    79
    Positive Ratings:
    58
    there it is!!!!
     
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  5. nesman

    aa nesman oh god how did this get here

    Messages:
    293
    Positive Ratings:
    150
    -Updated Textures
    -Optimized Things

    Been a while since I touched hammer. couple months. Pretty much done with the map unless something major needs to be done.

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