Request: Bridges/walkways?

Draco18s

L9: Fashionable Member
Sep 19, 2009
622
136
Apparently my Googlefu is weak tonight. I'm wondering if someone can help me locate...things.

I'm trying to find some wood structures that have already been made--either official and in the model browser, or custom and free-to-use.

The desire is for a walkway that would act as a short bridge and ramp. Two or more models are fine, I just know the space I'm trying to fit it into. Stairway up along a wall, then a bridge over to a ledge (brushwork).

The reason I'm looking for a model, over doing it with brushes, is because of the look and feel of the pre-made wooden structures that already exist. Upward's little loop-de-loo has a model for the base, for example.

Anyway, if models like that already exist, I have no idea what they'd be called.

Here's the spot. Still early in the brushwork in the area, and I was just thinking about ease-of-access to the high-ground for Red. I could easy flip/rotate the ledges that are on the left such that it's more convenient for red (i.e. the sheer cliff facing Blue spawn, rather than red) but I figured I'd look into an alternate approach.
75capture.png
 

Freyja

aa
Jul 31, 2009
3,011
5,839
Something like this is much easier done with brushwork than models. I reccomend you look at some other maps to see how they do it.
 

Draco18s

L9: Fashionable Member
Sep 19, 2009
622
136
Brushwork is doable, yes, I was just curious if there were any bridge-type models already in existence.
 
Jan 20, 2010
1,317
902
Brushwork is doable, yes, I was just curious if there were any bridge-type models already in existence.

People don't really make bridge models like that just because. They're all built for very specific purposes. I highly doubt the bridge you want exists already. Just make it in brushes.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
2,583
I'm almost positive one exists — in cp_ironworks. You name a structure that should have been brushwork but isn't; that map's got it.

In all seriousness though, yes, brushwork is pretty much the only way to go unless you somehow hit the ceiling of allowable brushes and/or t-juncts. Given that you're just getting started, you've got a long way to go before that happens.
 

Freyja

aa
Jul 31, 2009
3,011
5,839
t-juncts are easy to get around. func_brush and func_lod and func_illusionary are just as useful as func_detail, there's no need to make them into models.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
t-juncts are easy to get around. func_brush and func_lod and func_illusionary are just as useful as func_detail, there's no need to make them into models.

Just be aware that these don't let stickies stick to them, so don't use them for large surfaces. Do them for beams/trusses players wont think of placing stickies or sentries.
 
Jan 20, 2010
1,317
902
Just be aware that these don't let stickies stick to them, so don't use them for large surfaces. Do them for beams/trusses players wont think of placing stickies or sentries.

Or do it and put a clip structure the same shape as the func_brush. I'm pretty sure that works as well.
 

Empyre

L6: Sharp Member
Feb 8, 2011
309
187
If you get The Ultimate Mapping Resource Pack, you can browse the included prop library for official models. If you find one to your liking, you can simply copy-and-paste. However, if what you're looking for was in there, these mapping pros would probably know about it. Still, it is worth while to get that resource pack.
 

xzzy

aa
Jan 30, 2010
815
531
Sawmill introduced a handful of model-based staircases that could be used for something like this. I'm not sure any of them are big enough to work for the example in the OP however.