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Request: Bridges/walkways?

Discussion in 'Request Area' started by Draco18s, Feb 29, 2012.

  1. Draco18s

    Draco18s L9: Fashionable Member

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    Apparently my Googlefu is weak tonight. I'm wondering if someone can help me locate...things.

    I'm trying to find some wood structures that have already been made--either official and in the model browser, or custom and free-to-use.

    The desire is for a walkway that would act as a short bridge and ramp. Two or more models are fine, I just know the space I'm trying to fit it into. Stairway up along a wall, then a bridge over to a ledge (brushwork).

    The reason I'm looking for a model, over doing it with brushes, is because of the look and feel of the pre-made wooden structures that already exist. Upward's little loop-de-loo has a model for the base, for example.

    Anyway, if models like that already exist, I have no idea what they'd be called.

    Here's the spot. Still early in the brushwork in the area, and I was just thinking about ease-of-access to the high-ground for Red. I could easy flip/rotate the ledges that are on the left such that it's more convenient for red (i.e. the sheer cliff facing Blue spawn, rather than red) but I figured I'd look into an alternate approach.
    [​IMG]
     
  2. Freyja

    aa Freyja Creating visual gameplay since 2007

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    Something like this is much easier done with brushwork than models. I reccomend you look at some other maps to see how they do it.
     
  3. Fr0Z3nR

    aa Fr0Z3nR Top Quacker

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    brush work and instances...



    awwwwwwwwwwwww yea
     
  4. Draco18s

    Draco18s L9: Fashionable Member

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    Brushwork is doable, yes, I was just curious if there were any bridge-type models already in existence.
     
  5. Leminnes

    aa Leminnes

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    People don't really make bridge models like that just because. They're all built for very specific purposes. I highly doubt the bridge you want exists already. Just make it in brushes.
     
  6. Pocket

    aa Pocket I can fix it!

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    I'm almost positive one exists — in cp_ironworks. You name a structure that should have been brushwork but isn't; that map's got it.

    In all seriousness though, yes, brushwork is pretty much the only way to go unless you somehow hit the ceiling of allowable brushes and/or t-juncts. Given that you're just getting started, you've got a long way to go before that happens.
     
  7. Freyja

    aa Freyja Creating visual gameplay since 2007

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    t-juncts are easy to get around. func_brush and func_lod and func_illusionary are just as useful as func_detail, there's no need to make them into models.
     
  8. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Just be aware that these don't let stickies stick to them, so don't use them for large surfaces. Do them for beams/trusses players wont think of placing stickies or sentries.
     
  9. Leminnes

    aa Leminnes

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    Or do it and put a clip structure the same shape as the func_brush. I'm pretty sure that works as well.
     
    • Thanks Thanks x 1
  10. Empyre

    Empyre L5: Dapper Member

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    If you get The Ultimate Mapping Resource Pack, you can browse the included prop library for official models. If you find one to your liking, you can simply copy-and-paste. However, if what you're looking for was in there, these mapping pros would probably know about it. Still, it is worth while to get that resource pack.
     
  11. xzzy

    aa xzzy

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    Sawmill introduced a handful of model-based staircases that could be used for something like this. I'm not sure any of them are big enough to work for the example in the OP however.