The cave rocks from Bigrock are nice looking assets. Unfortunately, they also don't always have the best collision models, since they were intended to be in the ceiling rather than the ground.
I'm working on a map that uses some of those rocks in the ground (specifically models/props_mvm/mine_rocks01/05.mdl) and the collision model just isn't really good enough for where it is in the map. Making a blockbullets fake is a possibility, but I figure collision model updates for all of these props would make them more usable for everyone.
(01 and 05, with collision models that are decent, but not great.)
I'm working on a map that uses some of those rocks in the ground (specifically models/props_mvm/mine_rocks01/05.mdl) and the collision model just isn't really good enough for where it is in the map. Making a blockbullets fake is a possibility, but I figure collision model updates for all of these props would make them more usable for everyone.
(01 and 05, with collision models that are decent, but not great.)