Refresh: Upward

PL Refresh: Upward f12

harris0n

L2: Junior Member
Jul 26, 2018
58
46
Refresh: Upward - Significant changes to pl_upward to improve competitive suitability

teamfortress tv thread

This version of pl_upward has hundreds of small changes which significantly improve competitive suitability.

Changes include:
  • Corrected clipping.
  • Better splash handling.
  • Closing off of a lot of holes.
  • Compiled with BSPReveal
A full compilation of patchnotes from F1 can be found here

The original map pl_upward was made by Valve
 
Last edited:

harris0n

L2: Junior Member
Jul 26, 2018
58
46
  • Raised ceiling bar on red last too make movement smoother.
  • Adjusted bloom and hdr exposure settings.
  • Various clipping and block bullet changes behind and around props.
  • Improved lighting on rock models.
  • Removed pop-in on specific props.
  • All lighting around last should reflect how it is in default upward now.

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harris0n

L2: Junior Member
Jul 26, 2018
58
46
  • Removed remaining bush on flank side of First
  • Corrected floating windows and boards above Second
  • Removed new hiding spot along Blue base
  • Removed new hiding spot above First
  • Fixed gap between the wood and dirt on First
  • Attached a lightswitch wire to the ceiling on Third

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harris0n

L2: Junior Member
Jul 26, 2018
58
46
Credit to Hondjo for his work on this version

-reworked sign behaviour around the map to avoid solidity/visibility issues
-improved clipping around first point under playground and blue side of the cliff-bridge
-improved clipping in spiral
-improved clipping around metal vertical beams and curbs under point on last -improved clipping under heavy balcony on third -improved splash around first-tunnel entrance wall







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JackyLegs

L1: Registered
Sep 5, 2015
18
3
Credit to Hondjo for his work on this version

-replaced clipbrushes with blockbullets in:
backstairs last, balcony/window second, house second-third, banana last, spiral last, b house second

-support beams on last upper no longer bounce stickies
-fixed ammo patch in dropdown/window second
-changed cabinet in spawn to no longer have shadows and prevent doors clipping out

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Last edited:

JackyLegs

L1: Registered
Sep 5, 2015
18
3
JackyLegs updated Refresh: Upward with a new update entry:

F12 Release

Credit to Hamn for his work on this version
  • Changed the doors in dropdown to never be opened after closing
  • Changed the doors in dropdown from silent to making a sound when closing
Fixed detail brushes flickering on 1st point
Fixed some lighting issues
Fixed some props and brushes being solid
Fixed water brushes in skybox with various cubemaps
Fixed unoptimized visleaves next to the hill
Fixed floating...

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