Refresh: Upward

Refresh: Upward f12

Credit to Hamn for his work on this version
  • Changed the doors in dropdown to never be opened after closing.
  • Changed the doors in dropdown from silent to making a sound when closing.
  • Fixed detail brushes flickering on 1st point.
  • Fixed some lighting issues.
  • Fixed some props and brushes being solid.
  • Fixed water brushes in skybox with various cubemaps.
  • Fixed unoptimized visleaves next to the hill.
  • Fixed floating barrel near 2nd.
  • Improved clip alignment under balcony on 3rd.
  • Added blockbullets in front of window and dropdown-elbow.
  • Added more func_occluders.
  • Added resupply sign on last RED last spawn.
  • Reduced t-junction and edicts (func_brush).
Credit to Hamn for his work on this version
  • Added back occluders from stock upward.
  • Added more hints, areaportals and occluders for optimization.
  • Redone skybox brushes for optimization.
Credit to Hondjo and Bereth for their work on this version
  • Fixed the catwalk roof on third.
  • Improved splash handling by removing leftover spawn signs collision.
  • Added clip to window on last near dropdown.
  • Brought back PC props instead of the resupply cabinet in last spawn.
Credit to Hondjo and Bereth for their work on this version
  • Fixed non-solid roof on bridge on 3rd.
Credit to Hondjo and Bereth for their work on this version
  • Fixed wrap assassin bug on last.
Credit to Bereth for his work on this version
  • Added cubemaps.
  • Fixed some texture misalignments.
  • Improved some blockbullets in tunnel and playground on 2nd.
Credit to Hondjo and Bereth for their work on this version
  • Fixed textures overwriting on other maps.
  • Small clipping and splash improvements across the map.
Credit to Hondjo for his work on this version
  • Replaced clipbrushes with blockbullets in backstairs last, balcony/window second, house second-third, banana last, spiral last, b house second.
  • Fixed misaligned fire extinguisher on last.
  • Support beams on last upper no longer bounce stickies
  • Fixed overlay ammo patch in dropdown/window second.
  • Changed cabinet in spawn to no longer have shadows and prevent doors clipping out.
Credit to Hondjo for his work on this version
  • Reworked sign behaviour around the map to avoid solidity/visibility issues.
  • Improved clipping around first point under playground and blue side of the cliff-bridge.
  • Improved clipping in spiral.
  • Improved clipping around the metal vertical beams and curbs under point on last.
  • Improved clipping under heavy balcony on third.
  • Improved splash around first-tunnel entrance wall.
Credit to harris0n and xobile for their work on this version
  • Removed remaining bush on flank side of First.
  • Corrected floating windows and boards above Second.
  • Removed new hiding spot along Blue base.
  • Removed new hiding spot above First.
  • Fixed gap between the wood and dirt on First.
  • Attached a lightswitch wire to the ceiling on Third.