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Credit to
Hamn for his work on this version
Changed the doors in dropdown to never be opened after closing.
Changed the doors in dropdown from silent to making a sound when closing.
Fixed detail brushes flickering on 1st point.
Fixed some lighting issues.
Fixed some props and brushes being solid.
Fixed water brushes in skybox with various cubemaps.
Fixed unoptimized visleaves next to the hill.
Fixed floating barrel near 2nd.
Improved clip alignment under balcony on 3rd.
Added blockbullets in front of window and dropdown-elbow.
Added more func_occluders.
Added resupply sign on last RED last spawn.
Reduced t-junction and edicts (func_brush).
Credit to
Hamn for his work on this version
Added back occluders from stock upward.
Added more hints, areaportals and occluders for optimization.
Redone skybox brushes for optimization.
Credit to
Hondjo and
Bereth for their work on this version
Fixed the catwalk roof on third.
Improved splash handling by removing leftover spawn signs collision.
Added clip to window on last near dropdown.
Brought back PC props instead of the resupply cabinet in last spawn.
Credit to
Hondjo and
Bereth for their work on this version
Fixed non-solid roof on bridge on 3rd.
Credit to
Hondjo and
Bereth for their work on this version
Fixed wrap assassin bug on last.
Credit to
Bereth for his work on this version
Added cubemaps.
Fixed some texture misalignments.
Improved some blockbullets in tunnel and playground on 2nd.
Credit to
Hondjo and
Bereth for their work on this version
Fixed textures overwriting on other maps.
Small clipping and splash improvements across the map.
Credit to
Hondjo for his work on this version
Replaced clipbrushes with blockbullets in backstairs last, balcony/window second, house second-third, banana last, spiral last, b house second.
Fixed misaligned fire extinguisher on last.
Support beams on last upper no longer bounce stickies
Fixed overlay ammo patch in dropdown/window second.
Changed cabinet in spawn to no longer have shadows and prevent doors clipping out.
Credit to
Hondjo for his work on this version
Reworked sign behaviour around the map to avoid solidity/visibility issues.
Improved clipping around first point under playground and blue side of the cliff-bridge.
Improved clipping in spiral.
Improved clipping around the metal vertical beams and curbs under point on last.
Improved clipping under heavy balcony on third.
Improved splash around first-tunnel entrance wall.
Credit to
harris0n and
xobile for their work on this version
Removed remaining bush on flank side of First.
Corrected floating windows and boards above Second.
Removed new hiding spot along Blue base.
Removed new hiding spot above First.
Fixed gap between the wood and dirt on First.
Attached a lightswitch wire to the ceiling on Third.