Refresh: Upward

PL Refresh: Upward f10

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harris0n

L2: Junior Member
Jul 26, 2018
58
46
Refresh: Upward - Significant changes to pl_upward to improve competitive suitability

teamfortress tv thread

This version of pl_upward has hundreds of small changes which significantly improve competitive suitability.

Changes include:
  • Corrected clipping.
  • Better splash handling.
  • Closing off of a lot of holes.
  • Compiled with BSPReveal
A full compilation of patchnotes from F1 can be found here

The original map pl_upward was made by Valve
 
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harris0n

L2: Junior Member
Jul 26, 2018
58
46
  • Raised ceiling bar on red last too make movement smoother.
  • Adjusted bloom and hdr exposure settings.
  • Various clipping and block bullet changes behind and around props.
  • Improved lighting on rock models.
  • Removed pop-in on specific props.
  • All lighting around last should reflect how it is in default upward now.

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harris0n

L2: Junior Member
Jul 26, 2018
58
46
  • Removed remaining bush on flank side of First
  • Corrected floating windows and boards above Second
  • Removed new hiding spot along Blue base
  • Removed new hiding spot above First
  • Fixed gap between the wood and dirt on First
  • Attached a lightswitch wire to the ceiling on Third

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harris0n

L2: Junior Member
Jul 26, 2018
58
46
Credit to Hondjo for his work on this version

-reworked sign behaviour around the map to avoid solidity/visibility issues
-improved clipping around first point under playground and blue side of the cliff-bridge
-improved clipping in spiral
-improved clipping around metal vertical beams and curbs under point on last -improved clipping under heavy balcony on third -improved splash around first-tunnel entrance wall







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JackyLegs

L1: Registered
Sep 5, 2015
16
3
Credit to Hondjo for his work on this version

-replaced clipbrushes with blockbullets in:
backstairs last, balcony/window second, house second-third, banana last, spiral last, b house second

-support beams on last upper no longer bounce stickies
-fixed ammo patch in dropdown/window second
-changed cabinet in spawn to no longer have shadows and prevent doors clipping out

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