A2a Feedback Lookback:
(Sorry for those who i can't "@")
Derpy Heavy - bomb dosent go in pit
Fixed
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@RodionJenga - some brushes/textures aren't showing up through the door from sufficiently inside spawn
@Don'tAsk4470 - fix area portals
])oo]v[ - portals seem fucked from here
Fixed
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@Muddy - i left spawn as red and i ended up going straight to the last point
@Muddy - it's easy to be sent this way when leaving my forward spawn as blu
@Erk - more signs to show me where to go would be coolio
@HolySnickerPuffs - Some signs would be nice, so we know where to go
In process
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@RodionJenga - cp didn't change skin
Fixed
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@HolySnickerPuffs - The model for this capture point is way too far into the rock. Move it up a bit
It's a smaller cap from doomsday and its just right enough high so it won't float in air. It's intended to be that small, so it actually fits on that small spire.
Rejected
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@HolySnickerPuffs - Try making this deathpit half as deep as it currently is
Fixed
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@HolySnickerPuffs - map interiors are dark
A spooky Wallaby - maybe add some more light or make the lights brighter
@Muddy - the interiors in this map are very dark, hard to fight in
@Erk - little bit dark here
@HolySnickerPuffs - Map is WAAAAY too dark in the interior areas, and too bright in the exterior areas
@Muddy - the outdoor brightness is fine, it's just the indoor areas that need some serious brightening up
In process
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@HolySnickerPuffs - this is water? It's very hard to tell
Fixed
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@Erk - Bit too many turbines over here
@HolySnickerPuffs - Some serious prop spam here. Try using the 'mining generator' models (they're shorter versions of these ones)
Fixed
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Derpy Heavy - use setup gates instead of slidng doors
Fixed
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@Muddy - what's this door for? pointless
Fixed
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@HolySnickerPuffs - Prop has ungly shadows, disable them
@HolySnickerPuffs - Disabling the shadow on this prop will make it look much nicer
Fixed
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@RodionJenga - at some point turn off shaddows on the tracks,..
Fixed
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@HolySnickerPuffs - Can you apply a nobuild over the tracks?
Path might change, but it's a neato idea that miiight or miiight not get in beta stage.
Rejected
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@HolySnickerPuffs - Make this a metal grate texture
Fixed
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@Muddy - this height variation is insaaaaane, you might wanna tone that down
@HolySnickerPuffs - I like the height variation between B and C, but it's a bit too much in my opinion. Try shortening it by 192-256hu
Fixed
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@Muddy - 30 second respawn time is never okay
In process
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@HolySnickerPuffs - Map NEEDS forward spawns for BLU
In process
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@14bit - It would be nice to have a visual indication of capture progress that is visible from many locations
HUD refuses to work with CP/PL mix. If any-one out there has any valid ideas, we'd take them.
Looking for help