rd_14bit

rd_14bit A4

14bit

L14: Bit Member
aa
Oct 5, 2014
661
2,121
People like it! I'm not happy with mid but everyone else likes it, so it might just be the routes around it I don't like. I've worked on those for now instead of redoing mid. I made the main route look like a flank in the other versions so I think that probably didn't help.
  • Rebuilt route connecting Mid to B bots
  • Added more cover to the areas around the B bots
  • Raised trains to be level with platform
  • Made jumping across the tracks easier
  • Rails now spark to show danger
  • Rails deal half as much damage as previous versions
  • Made map cooler

Read the rest of this update entry...
 

14bit

L14: Bit Member
aa
Oct 5, 2014
661
2,121
People like this, and so do I.
  • Added additional cover to the core rooms
  • Adjustments to cover across the map
  • Adjustments to health and ammo
  • Added more cover around the C bots
  • Other things, but I'm out of time to write them

Read the rest of this update entry...
 

14bit

L14: Bit Member
aa
Oct 5, 2014
661
2,121
14bit updated rd_14bit_72 with a new update entry:

A4: Setup time is better

Plays pretty well, gonna see if that's still the case after 72hr.

  • Trains do not start running until setup time is over
  • Setup gates have been moved to the borders of the park
    • This allows players to access the streets and the B and C bots during setup
  • Expanded mid slightly with new staircases
    • The main issue with the map at the moment is that moving across mid is too difficult, so this is an attempt to fix that without having to entirely redesign it...

Read the rest of this update entry...