- Aug 3, 2008
- 7
- 0
The last couple of weeks I've been trying to playtest a map I built. On my computer it runs fine with any number of bots. By myself, I am unable to crash the map on the server. However, with players the map will cause everyone to simultaneously crash.
All users will have their clients freeze, and any sound playing at the time will loop indefinitely until half life is manually closed. The server will act as if they are still logged on, their avatars stuck dumbly where the player left them at the time of the crash.
In some instances error messages will be generated, although no two have been the same so far. Typically they are something like "the exception unknown software exception.." or the "instruction at ... referenced memory at... the memory could not be read"
Anyway, I cannot find any obvious cause to the error - any thoughts yall might have would be much appreciated. The latest version of the map can be downloaded here.
If it will help, one of my compile logs can be viewed here.
- it possibly manifests itself upon a player's death
- there are cameras on the level
- it has yet to crash before the first 2 points are captured (could a forward spawn be involved?)
Thank you for any feedback or help.
All users will have their clients freeze, and any sound playing at the time will loop indefinitely until half life is manually closed. The server will act as if they are still logged on, their avatars stuck dumbly where the player left them at the time of the crash.
In some instances error messages will be generated, although no two have been the same so far. Typically they are something like "the exception unknown software exception.." or the "instruction at ... referenced memory at... the memory could not be read"
Anyway, I cannot find any obvious cause to the error - any thoughts yall might have would be much appreciated. The latest version of the map can be downloaded here.
If it will help, one of my compile logs can be viewed here.
- it possibly manifests itself upon a player's death
- there are cameras on the level
- it has yet to crash before the first 2 points are captured (could a forward spawn be involved?)
Thank you for any feedback or help.
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