Pandora's Box is being opened again.
So I've had a few people who have been asking for a public discussion on Random Crits during our tests and other server events. I know this is a wonderfully hot topic for people, so lets please keep everything civil and respectful.
Please note, we are talking about our TESTS, not necessarily our Beta Casuals or just Casual plays.
Please also note, I am talking about Random Crits in the overall general sense (big macrocosm of things). You can talk about individual instances though on a microcosm of testing.
Things to consider:
So I've had a few people who have been asking for a public discussion on Random Crits during our tests and other server events. I know this is a wonderfully hot topic for people, so lets please keep everything civil and respectful.
Please note, we are talking about our TESTS, not necessarily our Beta Casuals or just Casual plays.
Please also note, I am talking about Random Crits in the overall general sense (big macrocosm of things). You can talk about individual instances though on a microcosm of testing.
Things to consider:
- Random Crits are on by default for TF2 quickplay servers (though you can turn them off) do you feel like Random crits should be included in our TESTS because of this.
- Do you feel that OVERALL, in the whole scope of a test, random crits severely sway a test?
- One of the options we have currently is, if an AUTHOR wants a map tested without crits, they can request for them to be disabled. They are still tested WITH by defaul.
- Do you feel that players dislike for random crits in tests is a personal preference they a trying to push onto the test, or because they genuinely feel that crits sway a maps play style overall?