- Feb 15, 2011
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- 344
Do you feel that people are using our 'tests' more as a casual play session, and not treating it as a test?
The purpose behind testing maps is so we can get an idea of how well they play, whether they're fun and balanced, etc. I think what hinders that is when people forget that purpose. When a player's priorities shift from assessing the map's gameplay to being personally entertained, then that's a player who is probably not giving good feedback - if any. It's not always a bad thing, though. I think it's pretty obvious Sel & Trotim don't join our tests because they want to help improve these maps through observational feedback on the map's play. Most of the time, anyway. But when they do grace us with their presence, they tend to be productive members of the team they're on, which facilitates a better testing environment. On the other hand you've got Layl who plays Sticky Jumper/Caber Demo, goes Engineer and tries to set up level threes in front of our spawn door, goes Scout and kills our teleporter entrances and then hides before killing our teleporter entrances again. At best these things don't have any effect on the outcome of a test - positive or negative - and at worst they directly impede testing. Sorry to be dropping names, but I can only draw from experience.
How can we as a community or as individual members of the community promote giving higher quality feedback?
I asked my buddy Noizeblaze - who regularly attends tests but rarely gives feedback - and if his opinion is one that is shared by others, then the problem is that they don't know what to feedback. For both mappers and players, knowing what makes a good TF2 map is important - a lack of this knowledge would make giving feedback on an in-development map difficult. I also asked what could be done to help this issue, and in essence, what would be helpful to these people already exists, and has existed for 5 years. What was suggested were in-depth tutorials explaining fundamental mapping concepts. Kind of like those tutorials grazr wrote. Maybe this only reflects a minority of the people who join our tests but don't leave feedback, but having more tutorials like the ones grazr wrote would be pretty bitchin', either way.
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