Protect Sentry form getting Sapped

Discussion in 'Mapping Questions & Discussion' started by gH0sTy, Aug 23, 2008.

  1. gH0sTy

    gH0sTy L1: Registered

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    Is it possible to make a Sentry unsappable ?
    I've made the Sentry invulnerable but a Spy can disable the Sentry by sapping it.
     
  2. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    No, this has been discussed before.. invulnerable sentries can still be zapped, though i think it doesn't actually destroy them, just disables them untill someone unzaps them. But i'm not sure, havn't tested myself.

    You could try putting a player clip around it to stop a spy getting close enough to zap it.

    Putting invulnerable sentries in a map seems.. not right.
     
  3. gH0sTy

    gH0sTy L1: Registered

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    Ok, thx.
    The Sentries are only for spawnkilling protection.
    I've made them vulnerable again and let them respawn after a period of time.
     
  4. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Hm, i understand what you are trying to do.. i remember TFC. If that is your intention then you should probably make them invulnerable. Sometimes though, you get people who just want to put sentries in their map, just because they can (=bad).

    Aslong as it is inside your spawn then you can make it invulnerable.. maybe you could stop people spawn camping too by having one outside; but only if it is out of the way. As in, players have no business outside the spawn room (unlike 2fort where they are just walking past to get to the flag room).
     
  5. TheBladeRoden

    TheBladeRoden L7: Fancy Member

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    put them upside down on the ceiling :)
     
  6. Half-Life_Maniac

    Half-Life_Maniac L3: Member

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    You would be better off putting it in an unreachable place- protected in its own little corner or something up high.
     
  7. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    The turret models are in the game :)
     
  8. Earl

    Earl L6: Sharp Member

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    Why cant you just use some func_respawnroomvisualizer's? I get a big "You're doin it wrong" feeling from needing sentries to do spawn protection.
     
  9. gH0sTy

    gH0sTy L1: Registered

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    First of all I've never done a map and I'm absolutely new to all this.
    I'm an Server Admin and decided to put a achievement map on my server, I know not everybody likes achievement maps but it keeps my server filled :)
    Unfortunately an achievement map is like a big magnet for retarded players who rather randomly kill ppl than helping them to get their achievements and you can't moderate a server 24/7.
    The map I used hadn't a protected spawn so I modified it by adding walls around the spawns and place a sentry inside it to at least protect the player from annoying spawn killing. That's why I need sentries that respawn a few seconds after they get destroyed.
     
  10. luxatile

    aa luxatile deer

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  11. teddyruxpin

    teddyruxpin Sr. Hygiene Technician

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    put a trigger_hurt cube around them. Spy touchy... Spy die
     
  12. Half-Life_Maniac

    Half-Life_Maniac L3: Member

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    I was originally going to ask how the spies were even able to enter the spawn in order to sap, before I realised you wanted the sentries outside of spawn. Or do you?

    As mentioned, you definately want func_respawnroomvisualisers to prevent enemies getting into spawn. The sentry shouldn't be needed.
     
  13. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    This is a really old skool notion. I'm neutral more than opposed to this; like i imagine most hard core TF2 level designers would be. Personally i thought the visualisers ruined the game visually, as apposed to the spawn sentries in TFC. However the sentries were from HL1 and gave a little tingle from the original game into the back of your mind, of where this game came from, and were also fit to the TFC style (as it was very hl1 texture orientated, along with using the same weapons etc etc). I digress..

    My only problem is that the sentries are quite obviously an engineers sentry, and having an invulnerable engineer sentry kind of throws me off. They are also fairly combersum to take into consideration for a spawn.

    Personally i would love to see an alternative version to the engineer sentry model used as a spawn defence (such as a single turret minigun implacement, similar in design to the HL1 turret), as it would really bring me home. Plus, anyone who spawn camps deserves a few rounds to the face and a death to their kd ratio, just for trying to get some cheap kills. :closedeyes:

    Respawn visualisers are ugly but they do their job. After a single rant on my dissapointment over the lack of imagination put into creating spawn defences i simply let it go and tolerated them. It would be nice to see this go somewhere. But maybe this is a bit much for what you had in mind.
     
  14. FaTony

    FaTony Banned

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    Now imagine if blu get to red spawn, he's getting surrounded by 10 senties elevating from the floor. *cough* SetParent func_door..
     
  15. Koei

    Koei L4: Comfortable Member

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    Little offtopic: but what map is this for? I've only seen one map using it until now.
     
  16. FaTony

    FaTony Banned

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  17. drp

    aa drp

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    yea but someone dying due to them wanting to spawn camp just feels 'right'.
     
  18. Username

    Username L2: Junior Member

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    If you want to make them unsappable, I think I know what to do. Simply create a nodraw or invisible brush around the sentry, then turn each face into a displacement. The sentry can see out, but the spy can't touch it. Also, this'll make the sentry unable to be damaged, as well. :D
     
  19. teddyruxpin

    teddyruxpin Sr. Hygiene Technician

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    I already use the method of wrapping a simple trigger_hurt cube/box around the Sentry Gun and that has yet to fail me. You could also make the entire spawn area or the door ways for that team a trigger_hurt and set a team_filter to the colors etc and then it will kill anyone that enters the area.

    Many very simple ways to solve this problem. I have been dealing with this for a while now on my hosts that allow you to build tele's on cubes and shoot them through door ways or pick them up with a gravity gun like plugin and toss them around. Both methods I mentioned above will prevent abuse even if they can build on cubes or pick up buildables and move them.

    -Teddy