I have created a custom model using propper,have added rope attachments, specified folders, added a hitbox and all of the necessary steps. propper is properly configured, and I go to run the map, but in the compile log nothing appears apart from the top 3 lines of code that always appears, and when I check my folders i specified, nothing appears. However, when I check tf\bin, i found a compile log and think this may help. what does this mean?
materialPath: C:\Program Files\Steam\steamapps\common\team fortress 2\tf\materials
Loading C:\Program Files\Steam\steamapps\common\team fortress 2\bin\SignProp.vmf
Brush 22671: bounds out of range
Brush 22671: bounds out of range
Brush 22671: bounds out of range
Brush 22658: bounds out of range
Brush 22658: bounds out of range
Brush 22658: bounds out of range
Brush 22671: bounds out of range
Brush 22671: bounds out of range
Brush 22671: bounds out of range
Brush 22658: bounds out of range
Brush 22658: bounds out of range
Brush 22658: bounds out of range
fixing up env_cubemap materials on brush sides...
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (53578 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 30 texinfos to 13
Reduced 2 texdatas to 2 (34 bytes to 34)
Writing C:\Program Files\Steam\steamapps\common\team fortress 2\bin\SignProp.bsp
Wrote ZIP buffer, estimated size 105877, actual size 105663
0 seconds elapsed
2 threads
reading c:\program files\steam\steamapps\common\team fortress 2\bin\SignProp.bsp
reading c:\program files\steam\steamapps\common\team fortress 2\bin\SignProp.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\common\team fortress 2\bin\SignProp.prt
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\common\team fortress 2\bin\SignProp.bsp
No vis information, direct lighting only.
304 faces
2 degenerate faces
907 square feet [130650.91 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 139/8192 1668/98304 ( 1.7%)
brushsides 1547/65536 12376/524288 ( 2.4%)
planes 3762/65536 75240/1310720 ( 5.7%)
vertexes 533/65536 6396/786432 ( 0.8%)
nodes 278/65536 8896/2097152 ( 0.4%)
texinfos 13/12288 936/884736 ( 0.1%)
texdata 2/2048 64/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 304/65536 17024/3670016 ( 0.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 297/65536 16632/3670016 ( 0.5%)
leaves 281/65536 8992/2097152 ( 0.4%)
leaffaces 315/65536 630/131072 ( 0.5%)
leafbrushes 155/65536 310/131072 ( 0.2%)
areas 1/256 8/2048 ( 0.4%)
surfedges 2671/512000 10684/2048000 ( 0.5%)
edges 1530/256000 6120/1024000 ( 0.6%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 15060/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 1782/393216 ( 0.5%)
LDR ambient table 281/65536 1124/262144 ( 0.4%)
HDR ambient table 281/65536 1124/262144 ( 0.4%)
LDR leaf ambient 125/65536 3500/1835008 ( 0.2%)
HDR leaf ambient 281/65536 7868/1835008 ( 0.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105663/0 ( 0.0%)
physics [variable] 53578/4194304 ( 1.3%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 858
Writing c:\program files\steam\steamapps\common\team fortress 2\bin\SignProp.bsp
0 seconds elapsed
materialPath: C:\Program Files\Steam\steamapps\common\team fortress 2\tf\materials
Loading C:\Program Files\Steam\steamapps\common\team fortress 2\bin\SignProp.vmf
Brush 22671: bounds out of range
Brush 22671: bounds out of range
Brush 22671: bounds out of range
Brush 22658: bounds out of range
Brush 22658: bounds out of range
Brush 22658: bounds out of range
Brush 22671: bounds out of range
Brush 22671: bounds out of range
Brush 22671: bounds out of range
Brush 22658: bounds out of range
Brush 22658: bounds out of range
Brush 22658: bounds out of range
fixing up env_cubemap materials on brush sides...
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (53578 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 30 texinfos to 13
Reduced 2 texdatas to 2 (34 bytes to 34)
Writing C:\Program Files\Steam\steamapps\common\team fortress 2\bin\SignProp.bsp
Wrote ZIP buffer, estimated size 105877, actual size 105663
0 seconds elapsed
2 threads
reading c:\program files\steam\steamapps\common\team fortress 2\bin\SignProp.bsp
reading c:\program files\steam\steamapps\common\team fortress 2\bin\SignProp.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\common\team fortress 2\bin\SignProp.prt
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\common\team fortress 2\bin\SignProp.bsp
No vis information, direct lighting only.
304 faces
2 degenerate faces
907 square feet [130650.91 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 139/8192 1668/98304 ( 1.7%)
brushsides 1547/65536 12376/524288 ( 2.4%)
planes 3762/65536 75240/1310720 ( 5.7%)
vertexes 533/65536 6396/786432 ( 0.8%)
nodes 278/65536 8896/2097152 ( 0.4%)
texinfos 13/12288 936/884736 ( 0.1%)
texdata 2/2048 64/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 304/65536 17024/3670016 ( 0.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 297/65536 16632/3670016 ( 0.5%)
leaves 281/65536 8992/2097152 ( 0.4%)
leaffaces 315/65536 630/131072 ( 0.5%)
leafbrushes 155/65536 310/131072 ( 0.2%)
areas 1/256 8/2048 ( 0.4%)
surfedges 2671/512000 10684/2048000 ( 0.5%)
edges 1530/256000 6120/1024000 ( 0.6%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 15060/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 1782/393216 ( 0.5%)
LDR ambient table 281/65536 1124/262144 ( 0.4%)
HDR ambient table 281/65536 1124/262144 ( 0.4%)
LDR leaf ambient 125/65536 3500/1835008 ( 0.2%)
HDR leaf ambient 281/65536 7868/1835008 ( 0.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105663/0 ( 0.0%)
physics [variable] 53578/4194304 ( 1.3%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 858
Writing c:\program files\steam\steamapps\common\team fortress 2\bin\SignProp.bsp
0 seconds elapsed