Ummmm, no we're not? I haven't SEEN you since the new mechanics have been added, I didn't know about them till like 5 mins ago. Stop saying stuff goddamnn.
Well needless to say, this is the longest I've ever been in development of a single alpha. A lot of changes have been made though, to put it into perspective, a1 - a8 took a mere 12 days. a8 - a9 took 1 month and 24 days. I'm really happy to be getting this out!
Stage 1
Detailed most of Stage 1
Did a basic lighting pass of Stage 1
Changed the side routes to the end point to a dropdown
Changed the sideroute near the blue beggining -> the point
Added a one way door to the side route from the blue area -> the point
Some small other tweaks
Changed the routes from Red Spawn
Stage 2
Rebuilt from the ground up to have neater brushwork
Changed the building structure from the "U" turn area to make it more varied
Made a completely new final point area
Added a second sideroute to the final point
Tried to use height variation more
Stage 3
Re-Dev textured it so it stays more neutral (rather than having the placeholder textures we were using)
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