Discussion in 'Map Factory' started by Fraz, May 25, 2010.
The texture is a bit stretched. I noticed it after I took the pic.
I noticed a lot open areas and in stage 3 a giant open room with one small elevated corner. It just makes for spam, I think you should either put some models there or change some height in that room.
Also, there is a very, very thin wall in the blue spawn in stage 2. Guns can poke through it. Now that isn't that much of a gameplay issue, but making it a bit thicker should be no problem and it would look much better.
Fix the spawncamp dropdown area. (Like This? Diff View)
Health in stage 1 (Some people said too much, some people said too little, some clarification please)
Make it easier yet again for blue
Anything about Stage 2 and 3 I should note? Stage 1 seemed to be the major offender this test.
Easier for blue? I thought I heard making it a bit harder for blue. Might've been the teams though: One team got stuck on stage 1 and the other got to stage 3 and won.
After speaking to people on steam, I know what I need to do for the next version.
So without further ado, a big thanks to:
a9 should be a BIG release with a load of changes! I don't have an ETA, I wanted to aim for end of June, but I think it may be a beginning of July release.
Let us know when a9 is out and we'll stick it in an upcoming Blueprint.
Houston we have a problem.
Didn't he fire you?
Testing this tomorrow, will deliver demo afterwards.
See link for details:
After viewing the demo I think it is safe to say that stage 3 needs to be MUCH harder.
Needless to say, with me on board, we have a new theme in the Pipeline.
Oh god. Please wait until betas before doing all the detailing/theme stuff. Really, focus on gameplay for alphas
Heh, we've decided to detail the first and only the first stage right now. I've fixed the main issues in it, so I felt comfortable moving on. Stage 2 and Stage 3 won't have been touched detail wise.
Are those two cows "doin' it" gonna still be there?
Cause I swear if they aren't I will rage.
Wont switching from Desert to Industrial/Pipeline be quite a bitch? I mean replacing the displaced hills with rocks and such, wont some of it look a little out of place?
Don't worry this is zpq we are talking about. He is a master at changing themes.
Development Name: pl_kickass
Old Name: pl_amargosa
Proposed Name: pl_propane
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