Propane

Fraz

Blu Hatte, Greyscale Backdrop.
aa
Dec 28, 2008
944
1,152
Alpha 8 Released - 6th June 2010 - 18:25 GMT
Generally
  • Cleaned up a lot of clipping
  • Clipped things that needed to be

Stage 1
  • Cleaned up detail around BLU's tunnel exit
  • Added area portals to the first part of stage 1 to increse FPS
  • Detailed buildings just ousdie of first BLU spawn a bit
  • Added a new side route in stage 1
  • Added a rock next to the point to help give blue some cover

Stage 2
  • Added some rails in the building after blue spawn
  • Extended the beam to proper walls in the building leading from the U turn ramp to red spawn
  • Added rails to the building leading from the U turn to spawn
  • Extended the back wall of the room next to the room leading from U turn to spawn
  • Added a doorway in that building, and a ramp up. This is to aid both attack and defence

Stage 3
  • Removed a door on the building to the left of BLU in stage 3
  • Added ramps to upper sections of the first part of stage 3
  • Changed right side exit to a drop down on stage 3

 

Walker

L2: Junior Member
Oct 22, 2009
85
86
a9- renamed map to llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch
 
Mar 23, 2010
1,872
1,696
get rid of the chaos or change amargosa to AMERICA.
 

Fraz

Blu Hatte, Greyscale Backdrop.
aa
Dec 28, 2008
944
1,152
Bump for the Impromptu!
I got mixed feelings today about how it went. I'd LOVE to hear anything anyone has to say about it. I'll give a one way door to the new blu route in s1 to stop red countering that way. Any thoughts whatsoever, please post :)
 

Mr.Blob

L8: Fancy Shmancy Member
Jun 12, 2009
573
249
The new one way route, I thought, worked really well.
Although, stage 1 is still very hard to attack. But more testing will prove or disprove this.
Over all I had alot of fun on Stage 1. But not quite so much on the other 2 stages. Maybe more detail would make me change my mind :3
 

StickZer0

💙💙💃💙💙
aa
Nov 25, 2008
664
647
STOP PLAYING THIS MAP WHEN IM NOT AROUND AND THEN HAVING SNEAKY NINJA TESTS BUT NOT TELLING ME WHEN I AM AROUND.


I like this map :(
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
rename it pl_xeric

profit.
 

ParanoidDrone

L3: Member
Feb 19, 2009
147
11
The new one way route, I thought, worked really well.
Although, stage 1 is still very hard to attack. But more testing will prove or disprove this.
Over all I had alot of fun on Stage 1. But not quite so much on the other 2 stages. Maybe more detail would make me change my mind :3

I thought Stage 1 (and the other stages, to an extent) had a few too many flanking routes. A lot of times the enemy team would appear out of nowhere, more or less.
 

HeaH

L8: Fancy Shmancy Member
Oct 2, 2008
553
102
Don't let the red team enter the flanking tunnel!

2 things for stage 2: Give some way to get on that roof at the start for normal classes, and remove that gigantic wall at cp1 to make the area much more interesting
 
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Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
more like amargrossa

nah I'm just screwing with ya not bad
 

Walker

L2: Junior Member
Oct 22, 2009
85
86

Might just be me, but the ceiling in here looks a little weird, and not in that it's misaligned. Not sure what it is, really. Also, the displacements on the right wall of the tunnel leading to that gate look a bit too sharp, but whatever, it's just an alpha.

And I still don't like the name.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Amargosa. What's wrong with it? It's not hard to remember.