• Center Save Changes Reset

CP Propaganda b14

5cp

  1. Quantum

    Quantum L2: Junior Member

    Messages:
    92
    Positive Ratings:
    67
    -Slightly lowered the pavilion on mid.
    -Simplified second by replacing the little house next to porch with hedges.
    -Made cave more cave-like. I've made it smaller on the inside and reduced its footprint on second.
    -Changed top right spawn on last so its harder to spam point from safety.

    Read the rest of this update entry...
     
  2. Quantum

    Quantum L2: Junior Member

    Messages:
    92
    Positive Ratings:
    67
    Now moving into beta! I feel confident now that theres not a whole lot that needs significant changes, so I've started detailing a bit.
    -Windows!
    -Changed the shape of some buildings for visual purposes.
    -Fixed the smaller things Beater suggested.(lantern collision, shelf)
    -Once again, either helped or hurt performance! Either way it's a feature, I swear.

    Known issues:
    -Stickies stick to nothing above the new wall on last.
    -Collision on pipe near second point can be weird.
    -Invisible wall around the forward spawn door on second.

    Things I'm considering and would like feedback on: (Mostly things beater suggested)
    -Moving forward spawns around to make sniper less powerful.
    -Making alley flank from mid more interesting. I'm not entirely sure how to do this without major changes, and I don't have time to make these atm.
    -Removing death pits on second.
    -Shrinking the size of mid a bit.

    I would absolutely love thoughts on the ideas above.

    Read the rest of this update entry...
     
  3. Quantum

    Quantum L2: Junior Member

    Messages:
    92
    Positive Ratings:
    67
    Improved clipping and shrunk size on building lips sticking out to try and simplify geometry.
    Improved clipping on rocks on last.
    Improved more general clipping. Hopefully its less awful trying to navigate the map.
    Fixed exposed nodraw.
    Removed wall on "alley" flank.
    Moved both forward spawns around to the spots twiggy suggested.
    Moved chimney slightly for the sake of rollouts.
    Fixed invisible ledge above wall between last and 2nd.
    Fixed slight asymmetry on mid.
    Removed unnecessary wall on shack on 2nd.

    Read the rest of this update entry...
     
  4. massacre master

    massacre master L2: Junior Member

    Messages:
    88
    Positive Ratings:
    21
    2018-03-01_edited.jpg 2018-03-01_edited.jpg what's up with that?
     
  5. Quantum

    Quantum L2: Junior Member

    Messages:
    92
    Positive Ratings:
    67
    It's just the lazy way I've done my skybox. I'm planning on changing that building to something a bit different, so I haven't worried about fixing it.
     
  6. Beater

    Beater L1: Registered

    Messages:
    31
    Positive Ratings:
    109
    Congratulation, your map has been chosen as one out of three maps which will have the chance of winning the 130€ first prize in the Meet Your Map map making contest. See the main competition thread for the official announcement and make sure to ask about anything you might feel unsure about.

    Congratulations once again!
     
    • Thanks Thanks x 1
  7. Quantum

    Quantum L2: Junior Member

    Messages:
    92
    Positive Ratings:
    67
  8. Quantum

    Quantum L2: Junior Member

    Messages:
    92
    Positive Ratings:
    67
  9. Quantum

    Quantum L2: Junior Member

    Messages:
    92
    Positive Ratings:
    67
    After 7 months of waiting, the map...
    Looks better!
    Plays better!
    Other stuff or something!


    But seriously,
    Removed the shutter on last.
    Removed dropdown from porch.
    Detailing.
    Removed one of the doors from the cave.
    Finally took out the pit (You're welcome competitive community.)
    Clipped tree and removed other hiding spots.
    Widened staircase on 2nd.

    Read the rest of this update entry...
     
  10. Quantum

    Quantum L2: Junior Member

    Messages:
    92
    Positive Ratings:
    67
    Added small healthkit near choke.
    Fixed little bridge over 2nd point.
    Revised choke going into last a bit.
    Fixed clipping issues near shutter.

    Read the rest of this update entry...
     
  11. Quantum

    Quantum L2: Junior Member

    Messages:
    92
    Positive Ratings:
    67
  12. Quantum

    Quantum L2: Junior Member

    Messages:
    92
    Positive Ratings:
    67
    Moved spawn on mid back a bit.
    Fixed some splash areas on mid and in the garage.
    Removed the third spawn on last and replaced it with a little room thing.
    Added new platform on mid right outside of shutter so you can take high ground immediately.

    Read the rest of this update entry...
     
  13. Quantum

    Quantum L2: Junior Member

    Messages:
    92
    Positive Ratings:
    67
  14. Quantum

    Quantum L2: Junior Member

    Messages:
    92
    Positive Ratings:
    67
    fixed a few places that would stop you when walking over them
    removed barrels on mid so people dont get baited trying to get on top of them
    detailing at spawn :)

    Read the rest of this update entry...
     
  15. Quantum

    Quantum L2: Junior Member

    Messages:
    92
    Positive Ratings:
    67
  16. Quantum

    Quantum L2: Junior Member

    Messages:
    92
    Positive Ratings:
    67
  17. Quantum

    Quantum L2: Junior Member

    Messages:
    92
    Positive Ratings:
    67
  18. Quantum

    Quantum L2: Junior Member

    Messages:
    92
    Positive Ratings:
    67
  19. Quantum

    Quantum L2: Junior Member

    Messages:
    92
    Positive Ratings:
    67