Propaganda

Propaganda b19

fixed a few places that would stop you when walking over them
removed barrels on mid so people dont get baited trying to get on top of them
detailing at spawn :)

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added a 3d skybox
added soundscapes for ambient noise
adjusted bush on second to fix sightline

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Moved spawn on mid back a bit.
Fixed some splash areas on mid and in the garage.
Removed the third spawn on last and replaced it with a little room thing.
Added new platform on mid right outside of shutter so you can take high ground immediately.

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Fixed being able to stand on top of the bridge of the choke going into last.

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Added small healthkit near choke.
Fixed little bridge over 2nd point.
Revised choke going into last a bit.
Fixed clipping issues near shutter.
After 7 months of waiting, the map...
Looks better!
Plays better!
Other stuff or something!


But seriously,
Removed the shutter on last.
Removed dropdown from porch.
Detailing.
Removed one of the doors from the cave.
Finally took out the pit (You're welcome competitive community.)
Clipped tree and removed other hiding spots.
Widened staircase on 2nd.

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Made the width of mid smaller by about 150 hammer units.
Added a bit more high ground near choke on mid.

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Furthered detailing
Small clipping improvements
Improved clipping and shrunk size on building lips sticking out to try and simplify geometry.
Improved clipping on rocks on last.
Improved more general clipping. Hopefully its less awful trying to navigate the map.
Fixed exposed nodraw.
Removed wall on "alley" flank.
Moved both forward spawns around to the spots twiggy suggested.
Moved chimney slightly for the sake of rollouts.
Fixed invisible ledge above wall between last and 2nd.
Fixed slight asymmetry on mid.
Removed unnecessary wall on shack on 2nd.
Now moving into beta! I feel confident now that theres not a whole lot that needs significant changes, so I've started detailing a bit.
-Windows!
-Changed the shape of some buildings for visual purposes.
-Fixed the smaller things Beater suggested.(lantern collision, shelf)
-Once again, either helped or hurt performance! Either way it's a feature, I swear.

Known issues:
-Stickies stick to nothing above the new wall on last.
-Collision on pipe near second point can be weird.
-Invisible wall around the forward spawn door on second.

Things I'm considering and would like feedback on: (Mostly things beater suggested)
-Moving forward spawns around to make sniper less powerful.
-Making alley flank from mid more interesting. I'm not entirely sure how to do this without major changes, and I don't have time to make these atm.
-Removing death pits on second.
-Shrinking the size of mid a bit.

I would absolutely love thoughts on the ideas above.

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