- Apr 3, 2018
- 114
- 3
I'm a beginner at creating TF2-maps and I have problems concerning sounds.
I'm currently creating a trade map and it has a room with galaxy textures and the music playing is the Space Junk Galaxy theme from Super Mario Galaxy.
I have one entrance to the room and the room is inside a trigger brush (so you go through the trigger wall if you enter and leave).
When I enter the room the music plays, if I leave it the music stops.
The trigger is set to trigger_multiple but I have a problem with the output part (or maybe it's something else).
Even though the music has "is NOT looped" unticked it still doesn't loop.
It's also set on start silent.
If the outputs are set to "OnStartTouch" and "OnEndTouch" it only works if you're singleplayer. If someone else enters the room the music stops.
If the outputs are set to "OnStartTouchAll" and "OnEndTouchAll" I hear the music from outside because someone entered it. In order to let the music stops everyone has to get out of the room. And since the music doesn't loop the music stops if it ends and never plays again (until everyone leaves the room).
(btw. I've tested this only by airblasting enemy team bots into this room)
Is there any way to fix this?
Other topic:
If you set the ambient_generic on "play everywhere", does it play on the entire map or in the entire yellow circle/ball around it (not playing in the center)? I've only managed to fix it in my way of cloning existing ambient_generics with different names (because I don't want to hear the music in the room above it)
pls help : )
I'm currently creating a trade map and it has a room with galaxy textures and the music playing is the Space Junk Galaxy theme from Super Mario Galaxy.
I have one entrance to the room and the room is inside a trigger brush (so you go through the trigger wall if you enter and leave).
When I enter the room the music plays, if I leave it the music stops.
The trigger is set to trigger_multiple but I have a problem with the output part (or maybe it's something else).
Even though the music has "is NOT looped" unticked it still doesn't loop.
It's also set on start silent.
If the outputs are set to "OnStartTouch" and "OnEndTouch" it only works if you're singleplayer. If someone else enters the room the music stops.
If the outputs are set to "OnStartTouchAll" and "OnEndTouchAll" I hear the music from outside because someone entered it. In order to let the music stops everyone has to get out of the room. And since the music doesn't loop the music stops if it ends and never plays again (until everyone leaves the room).
(btw. I've tested this only by airblasting enemy team bots into this room)
Is there any way to fix this?
Other topic:
If you set the ambient_generic on "play everywhere", does it play on the entire map or in the entire yellow circle/ball around it (not playing in the center)? I've only managed to fix it in my way of cloning existing ambient_generics with different names (because I don't want to hear the music in the room above it)
pls help : )
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