Portal 2: Your Workshop maps

Discussion in 'Games Talk' started by Ravidge, May 8, 2012.

  1. Ravidge

    aa Ravidge Grand Vizier

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    Post them in this thread for easier evaluation!
    WIP or Finished, everything goes...

    [​IMG]
     
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  2. Tekku

    aa Tekku

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  3. tyler

    aa tyler snail prince, master of a ruined tower

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  4. ForbiddenDonut

    aa ForbiddenDonut

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    Portal 2 Hammer Authoring Tools no longer works...

    It force crashes as soon as you try to open them.

    =(
     
  5. Ravidge

    aa Ravidge Grand Vizier

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  6. Trotim

    aa Trotim

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    So... when you change some parts of the map in Hammer, can it still be published to the Workshop?
     
  7. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    I was wondering this too.

    But Hammer for Portal 2 won't even open up atm, so who knows.

    I was hoping to redetail into abandoned aperture...


    EDIT: Here's mine http://steamcommunity.com/sharedfiles/filedetails/?id=68491970
     
    Last edited: May 8, 2012
  8. YM

    aa YM LVL100 YM

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    Haven't tried but I'm 90% certain you can since the workshop has tags for "custom visuals" and "custom story"

    My work for the night:
    [​IMG]
    http://steamcommunity.com/sharedfiles/filedetails/?id=68507378
     
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  9. Amidio

    Amidio L2: Junior Member

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    You guys are making me really jealous right now.
     
  10. Nerdbot

    Nerdbot L7: Fancy Member

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    http://www.youtube.com/watch?v=NWw-iisHVj8&feature=youtu.be According ot this tutorial from a beta tester, there WAS support for uploading Hammer maps in the beta level creator, and this guy actually put up a few Hammer-made maps on the Workshop: http://steamcommunity.com/id/Motanum/myworkshopfiles/?appid=620 But none of this stuff is actually available right now, and they broke everything instead. But hopefully this will all be coming to the public soon!

    http://steamcommunity.com/sharedfiles/filedetails/?id=68517493 Here is a stage I made in the editor, in any case!
     
  11. Freyja

    aa Freyja ¯\_(ツ)_/¯

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  12. Lancey

    aa Lancey Currently On: ?????

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  13. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    I desperately want to start dicking about with this but I can't until my exams are over.
     
  14. tyler

    aa tyler snail prince, master of a ruined tower

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    Ran into an error -- "cannot build blah blah" whatever. Steam support page suggests uninstalling the P2 Authoring Tools and then verifying the cache, which sounds like crap to me but I am doing it anyway.

    Kinda smashes the idea of using both Hammer and the chamber editor together, doesn't it.

    Anyway, I made a test chamber I would consider good.
    http://steamcommunity.com/sharedfiles/filedetails/?id=68550601

    [​IMG]
     
    Last edited by a moderator: May 9, 2012
  15. pl

    pl L5: Dapper Member

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  16. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Okay, so i had a chance to play with this. I have a wish list of stuff i want from it though.
    1. Triggers, Timers, other abstract shizzle. What, can joe SPUF not understand the idea of a trigger? Or of a timer? That means that a whole host of dynamic stuff isn't possible.
    2. Boxes without droppers. Do they not trust me to be able to set up a testchamber where destroying abox doesn't break it?
    3. Is it actually possible to create doors without them being entrance/exit.
    4. CRUSHERS
    5. GRINDERS
     
  17. pl

    pl L5: Dapper Member

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    1. Timers are possible with pedestal buttons, does that help? And yeah, triggers would be handy too.
    2. Possible - right-click the box then uncheck "Dropper enabled".
    3. You can't use the actual door models, but you can connect the glass/angled panels to a switch to get the door effect.
    4 and 5, yes :p
     
    Last edited: May 9, 2012
  18. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    I got that error too, but I thought it was stupid as well so I just tried verifying P2. It found 7 missing files and after that it worked. Didn't need to touch the tools. Always a good idea to escalate from simple to annoying slowly.
     
  19. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Oh, is that what dropper enabled does? Cool, I may be able to make the dumbass map idea I have in my head.
     
  20. Ravidge

    aa Ravidge Grand Vizier

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    [​IMG]

    http://steamcommunity.com/sharedfiles/filedetails/?id=68588614
    If you played my P2 maps before when the sdk was released, this design might feel familiar... not the same puzzle though.
     
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