Discussion in 'Games Talk' started by Ravidge, May 8, 2012.
Post them in this thread for easier evaluation!
WIP or Finished, everything goes...
This is a fun editor, but it drives me nuts that Valve swapped the functions of Shift and Control from Hammer (Shift selects more than one item, Control copies). Maddening.
Here's a thing I made before work. Not great but fun enough?
Portal 2 Hammer Authoring Tools no longer works...
It force crashes as soon as you try to open them.
So... when you change some parts of the map in Hammer, can it still be published to the Workshop?
I was wondering this too.
But Hammer for Portal 2 won't even open up atm, so who knows.
I was hoping to redetail into abandoned aperture...
EDIT: Here's mine http://steamcommunity.com/sharedfiles/filedetails/?id=68491970
Haven't tried but I'm 90% certain you can since the workshop has tags for "custom visuals" and "custom story"
My work for the night:
You guys are making me really jealous right now.
http://www.youtube.com/watch?v=NWw-iisHVj8&feature=youtu.be According ot this tutorial from a beta tester, there WAS support for uploading Hammer maps in the beta level creator, and this guy actually put up a few Hammer-made maps on the Workshop: http://steamcommunity.com/id/Motanum/myworkshopfiles/?appid=620 But none of this stuff is actually available right now, and they broke everything instead. But hopefully this will all be coming to the public soon!
http://steamcommunity.com/sharedfiles/filedetails/?id=68517493 Here is a stage I made in the editor, in any case!
I desperately want to start dicking about with this but I can't until my exams are over.
Ran into an error -- "cannot build blah blah" whatever. Steam support page suggests uninstalling the P2 Authoring Tools and then verifying the cache, which sounds like crap to me but I am doing it anyway.
Kinda smashes the idea of using both Hammer and the chamber editor together, doesn't it.
Anyway, I made a test chamber I would consider good.
Note - very hard!
Okay, so i had a chance to play with this. I have a wish list of stuff i want from it though.
Triggers, Timers, other abstract shizzle. What, can joe SPUF not understand the idea of a trigger? Or of a timer? That means that a whole host of dynamic stuff isn't possible.
Boxes without droppers. Do they not trust me to be able to set up a testchamber where destroying abox doesn't break it?
Is it actually possible to create doors without them being entrance/exit.
1. Timers are possible with pedestal buttons, does that help? And yeah, triggers would be handy too.
2. Possible - right-click the box then uncheck "Dropper enabled".
3. You can't use the actual door models, but you can connect the glass/angled panels to a switch to get the door effect.
4 and 5, yes
I got that error too, but I thought it was stupid as well so I just tried verifying P2. It found 7 missing files and after that it worked. Didn't need to touch the tools. Always a good idea to escalate from simple to annoying slowly.
Oh, is that what dropper enabled does? Cool, I may be able to make the dumbass map idea I have in my head.
If you played my P2 maps before when the sdk was released, this design might feel familiar... not the same puzzle though.
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