Portal 2 WiP Thread. Post screenshots here!

Micnax

Back from the dead (again)
aa
Apr 25, 2009
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Testing some more world portals, they're freaking crazy:

Looping staircase:
q51WF.jpg


Falling Corridor:
bKVWX.jpg

OLDsv.jpg
 

Jack Riguel

L10: Glamorous Member
Jul 19, 2009
721
254
Wait world portals are working in the modded sdk? Damn, wanted to wait till the SDK was official, but clearly I'm missing out here.

@joodude: That first screenshot looks like something out of mirror's edge. Sexy.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
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Sep 5, 2010
6,394
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I copied them out of a valve map Frozen. I don't know why they're not working. I only have 1 too!

Hmm... I didn't do anything except double the brightness. Did you enable it with the flags? the Valve stock on is off because they "move" the entity with the player based on where they are.
 
Sep 1, 2009
573
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Frozen having fun with lighting D:
this is a new revalation.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
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Sep 5, 2010
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Little overboard on the lights...

It's kinda trippy.


What I hate is how we can only have 1 env_projecttexture going at once. I'm not sure of another way to get around this, or if there is something else similiar I can use for my inbetween chamber areas...

I have been using lightmaps and light_spots, but I can't find a nice crisp shadow maker.

EDIT: btw, godslayer, its revElation, not RevAlation.
 

Seba

DR. BIG FUCKER, PHD
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Jun 9, 2009
2,364
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qybHF.jpg

func_rotating is best ent