Portal 2 WiP Thread. Post screenshots here!

Discussion in 'Games Talk' started by Fr0Z3nR, Apr 26, 2011.

  1. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    So, thought I'd make this here, so people can post what their working on for Portal 2 maps. Same rules as the TF2 WiP in WiP Thread.

    Don't have a full map yet? Want to post some screens of something you made Portal 2 related? This is the thread for you!
    Not ready for an official release? Post shots here for feedback!
    Here's what I got so far in my -overgrowth theme gel test chambers-

    [​IMG][​IMG][​IMG]
     
    Last edited: Apr 26, 2011
  2. tyler

    aa tyler snail prince, master of a ruined tower

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  3. HellJumper

    aa HellJumper

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    Why haven't I thought of this before....


    Those pictures....

    ...look frozen in time.

    Don't kill me.
     
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  4. tyler

    aa tyler snail prince, master of a ruined tower

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    OK here's actual feedback: I would say don't use that Chell drawing because it's like using the spire or another noticeable prop.
     
  5. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    better?
     
  6. Godslayer57

    Godslayer57 L8: Fancy Shmancy Member

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    I quiet like the use of the chell overlay as it makes the room seem as if it's a shrine to her rather than just another test chamber.
     
  7. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Repetitive wall texture and that metal frame is odd. Use the model.
     
  8. Jack Riguel

    Jack Riguel L10: Glamorous Member

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    Agree with the wall texture, looks odd for a chamber. It should feel more "panel-ish." Throwing up a few portal-accessible walls that don't effect gameplay could help this along, maybe with a few holes in the wall to make space feel a bit more open.
     
  9. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    I'll do that, I actually lowered lighting a tiny bit, it was too bright in my opinion...

    Just to clarify... if other people have p2 map screenshots they want to post... you can post 'em here...

    EDIT: at yyler and Godslayer, its a texture, not a model/overlay.

    @seba, The wall textures will be adjusted, and the metal frame up top? that is the model.
     
    Last edited: Apr 26, 2011
  10. tyler

    aa tyler snail prince, master of a ruined tower

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    I was trying to hold out until the official SDK was released, but...

    well, im downloading alien swarm now
     
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  11. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Talking about this horrendous thing:
    [​IMG]
     
  12. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Oh, I'll fix that now.

    But ignoring that, here's it updated:
    [​IMG]
    [​IMG][​IMG]
    Ceiling, with me cheating out a skymaterial.[​IMG]


    And now if I could only get the door to work.
     
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  13. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    [​IMG]

    :3

    Surely, there must be pictures from other people's maps they wish to share...?
     
  14. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Double post.... silly forums
     
    Last edited: Apr 27, 2011
  15. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    [​IMG]
    [​IMG]
     
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  16. DaBeatzProject

    aa DaBeatzProject

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    Aly i'm sorry but work on your lighting. don't just put light entities at random in the middle of the room :( make some cool stuff with the dynamic spot lights portal 2 supports!
     
  17. Steff0o

    Steff0o L6: Sharp Member

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    [​IMG]
     
  18. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    There's no dynamic lights. Just projected textures. And they're there. They don't work.
     
  19. Wilson

    aa Wilson Burial by Sleep

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    Frozen, remember when you told me you can't detail for shit outside TF2?
    You obviously lied to me, you monster.
     
  20. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    I think it looks nice Aly...
    The projected textures work for me just fine, you just need to increase their brightness a bit.