Player Slow-Down Brush Thing?

Weiner Wagon

L1: Registered
Oct 16, 2016
5
0
Hi all,

I am currently working on a swampy-themed map, and there are parts of the map where the player may tread through water. I was wondering if there was some brush entity i could use to make the character's speed slow down while they are in the water.

Thanks,
Weiner Wagon
 

nᵗʰSonata

Takes way to long to make and update maps
aa
Jun 11, 2015
433
436
The best that I can think of is to create a trigger_add_tf_player_condition and set it's "Condition" value to TF_COND_AIMING, and the duration to -1. Keep in mind that this will likely glitch the animations a bit, though.
 

Crowbar

aa
Dec 19, 2015
1,455
1,298
Iirc this cond crashes the client if they are holding their primary weapon and its unable to zoom. Better use heavy minigun spinning which works, and will probably glich animations as well. Might also play around with trigger_push if you have a water stream.
 

nᵗʰSonata

Takes way to long to make and update maps
aa
Jun 11, 2015
433
436
Iirc this cond crashes the client if they are holding their primary weapon and its unable to zoom. Better use heavy minigun spinning which works, and will probably glich animations as well.

Actually, TF_COND_ZOOM is the one that crashes. You are referring to the same one that I am.