pl_goldrush vid pre-release

Discussion in 'Team Fortress 2 Talk' started by grazr, Aug 3, 2008.

  1. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Stumbled across this vid on youtube. Thought it was interesting seeing the things that have changed. It seems this would have been released before the map itself.

    [ame="http://www.youtube.com/watch?v=9Kj4WgFqLVY"]YouTube - New Team Fortress 2 Gameplay Mode/Map - Gold Rush[/ame]

    Also it's probably a good point to ammatuer level designers. If something doesn't work or feel right. Change it. A lot of the time in my past if something didn't work i didn't want to change things because of the amount of time i had spent on a given area or something etc etc. You shouldn't be afraid to revise what you have.
     
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  2. Spacemonkeynz

    Spacemonkeynz L5: Dapper Member

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    Looks pretty much the same, except for that corner right at the end where the bridge is.
     
  3. 00000000000000000000000

    00000000000000000000000 L4: Comfortable Member

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    The capture points, the stage 2 building windows, stage 2 red spawn building, gas tank thing at stage 2 red spawn, fences in stage 3, stairs at stage 3 cap b, window under building with health, more stairs at stage 3 cap b, bridge at stage 3 cap b, open area under building in stage 3 near the end. Thats all I could spot.
     
  4. Nineaxis

    aa Nineaxis Quack Doctor

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    Stage one and two appear to have few props and no overlays.
     
  5. Spacemonkeynz

    Spacemonkeynz L5: Dapper Member

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    But no major changes, just small changes and detail.

    There were no areas which were completely scrapped and redone.

    I remember when this video came out, it was a few weeks before gr came out.
     
  6. YM

    aa YM LVL100 YM

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    only because they had already done that part, they'll only scrap large areas whilst their maps are still in dev textures. That video would be their equivelent of a late beta for us, what we really want is to see their alpha (an email anyone? just wish we could post comments on their blog asking for more indepth development process for maps)
     
  7. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Indeed, and even though these appear to be small revisions, the impact is anything from negligable (otherwise there would be no point to it). Plus, just because something doesn't encompass a large area, this doesn't mean the work load was not big in designing and redesigning it.

    It would be nice to see some alpha work from Valve... certainly worth an email!
     
  8. µR¼

    µR¼ L1: Registered

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    Odd music, i'd expected something less industrial. Felt like watching a EP2/hl2 demo.
     
  9. Nineaxis

    aa Nineaxis Quack Doctor

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    I just noticed there is a standard mine cart instead of the payload at the beginning.
     
  10. YM

    aa YM LVL100 YM

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    huzzar for placeholders!
     
  11. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    The video hotlink code seems to be not working???

    edit: also there are no truss's in the spawn gathering area :p
     
    Last edited: Aug 6, 2008
  12. The Political Gamer

    aa The Political Gamer

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    Bumm'in for the hell of it.

    The mid caps look like brushes not models.

    Stage 1 and 2 look more or less the same with the exception of that big drum at 2-2

    Stage 3 looks the same but there is a walkway between 3-2 and 3-3 and 3-3 was greatly changed detail wise.
     
  13. littleedge

    aa littleedge L1111: Clipping Guru

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    If I recall, we were shown what Goldrush looked like in prealpha. Bunkers. Lots of bunkers. It was Goldrush that was the one with the bunkers, wasn't it?
     
  14. Flying Chicken

    Flying Chicken L69: Deviant Member

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    If you told me where to find Robin's e-mail, I'd send him one for that. I kinda needed it anyway, I have something I need to tell him about.
     
  15. TMP

    aa TMP Abuser of Site Rules

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    robin @ valvesoftware.com
     
  16. Mexican Apple Thief

    Mexican Apple Thief L3: Junior Member<br>LEAD FARMER

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    Yeah, and I think it had an Arabian theme.
     
  17. jpr

    aa jpr

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    The ground texture is different than in the final version. That in the video is the one they used in dustbowl.
     
  18. Engineer

    aa Engineer

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    If anyone have missed it, here are the Goldrush and Badwater developer pics ;)
    and can you believe that this was Hydro? :O
    [​IMG]
     
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    Last edited: Jan 1, 2010
  19. Flying Chicken

    Flying Chicken L69: Deviant Member

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