pl_goldrush vid pre-release

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
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Stumbled across this vid on youtube. Thought it was interesting seeing the things that have changed. It seems this would have been released before the map itself.

[ame="http://www.youtube.com/watch?v=9Kj4WgFqLVY"]YouTube - New Team Fortress 2 Gameplay Mode/Map - Gold Rush[/ame]

Also it's probably a good point to ammatuer level designers. If something doesn't work or feel right. Change it. A lot of the time in my past if something didn't work i didn't want to change things because of the amount of time i had spent on a given area or something etc etc. You shouldn't be afraid to revise what you have.
 

00000000000000000000000

L4: Comfortable Member
Jul 9, 2008
175
23
The capture points, the stage 2 building windows, stage 2 red spawn building, gas tank thing at stage 2 red spawn, fences in stage 3, stairs at stage 3 cap b, window under building with health, more stairs at stage 3 cap b, bridge at stage 3 cap b, open area under building in stage 3 near the end. Thats all I could spot.
 

Nineaxis

Quack Doctor
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May 19, 2008
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Stage one and two appear to have few props and no overlays.
 

Spacemonkeynz

L5: Dapper Member
Jan 31, 2008
234
52
But no major changes, just small changes and detail.

There were no areas which were completely scrapped and redone.

I remember when this video came out, it was a few weeks before gr came out.
 

YM

LVL100 YM
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Dec 5, 2007
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There were no areas which were completely scrapped and redone.

only because they had already done that part, they'll only scrap large areas whilst their maps are still in dev textures. That video would be their equivelent of a late beta for us, what we really want is to see their alpha (an email anyone? just wish we could post comments on their blog asking for more indepth development process for maps)
 

grazr

Old Man Mutant Ninja Turtle
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Mar 4, 2008
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Indeed, and even though these appear to be small revisions, the impact is anything from negligable (otherwise there would be no point to it). Plus, just because something doesn't encompass a large area, this doesn't mean the work load was not big in designing and redesigning it.

It would be nice to see some alpha work from Valve... certainly worth an email!
 

µR¼

L1: Registered
Aug 4, 2008
7
1
Odd music, i'd expected something less industrial. Felt like watching a EP2/hl2 demo.
 

Nineaxis

Quack Doctor
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May 19, 2008
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I just noticed there is a standard mine cart instead of the payload at the beginning.
 
Apr 19, 2009
4,460
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Bumm'in for the hell of it.

The mid caps look like brushes not models.

Stage 1 and 2 look more or less the same with the exception of that big drum at 2-2

Stage 3 looks the same but there is a walkway between 3-2 and 3-3 and 3-3 was greatly changed detail wise.
 

Flying Chicken

L69: Deviant Member
Nov 26, 2009
69
2
only because they had already done that part, they'll only scrap large areas whilst their maps are still in dev textures. That video would be their equivelent of a late beta for us, what we really want is to see their alpha (an email anyone? just wish we could post comments on their blog asking for more indepth development process for maps)

If you told me where to find Robin's e-mail, I'd send him one for that. I kinda needed it anyway, I have something I need to tell him about.
 
Feb 17, 2009
1,165
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If anyone have missed it, here are the Goldrush and Badwater developer pics ;)
and can you believe that this was Hydro? :O
hydro_than_now.png
 
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