PL pl_drumwalk a10

My take on push the cart into the big pit!

  1. KineSquared

    aa KineSquared

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    pl_drumwalk - My take on push the cart into the big pit!

    Hopefully this feels cohesive, playable, and at least slightly themed!
     
  2. KineSquared

    aa KineSquared

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  3. KineSquared

    aa KineSquared

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  4. KineSquared

    aa KineSquared

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    Well, hopefully. I cut off a route to last for the attackers, hopefully made it easier to defend 2nd and last, and generally did minor tweaks here and there. Thank you all who played and/or left feedback!

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  5. KineSquared

    aa KineSquared

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    Last should be harder to defend, 2nd should be less chokey, and generally improvements based on feedback. Thank you all for the continued support!

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  6. KineSquared

    aa KineSquared

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  7. KineSquared

    aa KineSquared

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  8. KineSquared

    aa KineSquared

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  9. KineSquared

    aa KineSquared

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    I've made some slight balance changes to last and first, but I completely rebuilt the lighting, skybox, displacements, and spawns! Everything should work much better, and have less issues during testing, to allow for more gameplay-focused tweaks going forward!

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  10. KineSquared

    aa KineSquared

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  11. KineSquared

    aa KineSquared

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    The biggest changes other than doing a little more detailing is that the 3rd and 2nd points were both pushed forward. Thank you for everyone who has given feedback or played!

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  12. KineSquared

    aa KineSquared

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  13. KineSquared

    aa KineSquared

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    I raised the roof, added another flank at 2nd, and decided I'm just going to polish the gameplay up a little more, and move onto the detailing; I need to learn and figure out what it takes!

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