PL pl_drumwalk b2

My take on push the cart into the big pit!

  1. KineSquared

    KineSquared L2: Junior Member

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    pl_drumwalk - My take on push the cart into the big pit!

    Hopefully this feels cohesive, playable, and at least slightly themed!
     
  2. KineSquared

    KineSquared L2: Junior Member

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  3. KineSquared

    KineSquared L2: Junior Member

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  4. KineSquared

    KineSquared L2: Junior Member

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    Well, hopefully. I cut off a route to last for the attackers, hopefully made it easier to defend 2nd and last, and generally did minor tweaks here and there. Thank you all who played and/or left feedback!

    Read the rest of this update entry...
     
  5. KineSquared

    KineSquared L2: Junior Member

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    Last should be harder to defend, 2nd should be less chokey, and generally improvements based on feedback. Thank you all for the continued support!

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  6. KineSquared

    KineSquared L2: Junior Member

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  7. KineSquared

    KineSquared L2: Junior Member

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  8. KineSquared

    KineSquared L2: Junior Member

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  9. KineSquared

    KineSquared L2: Junior Member

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    I've made some slight balance changes to last and first, but I completely rebuilt the lighting, skybox, displacements, and spawns! Everything should work much better, and have less issues during testing, to allow for more gameplay-focused tweaks going forward!

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  10. KineSquared

    KineSquared L2: Junior Member

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  11. KineSquared

    KineSquared L2: Junior Member

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    The biggest changes other than doing a little more detailing is that the 3rd and 2nd points were both pushed forward. Thank you for everyone who has given feedback or played!

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  12. KineSquared

    KineSquared L2: Junior Member

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  13. KineSquared

    KineSquared L2: Junior Member

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    I raised the roof, added another flank at 2nd, and decided I'm just going to polish the gameplay up a little more, and move onto the detailing; I need to learn and figure out what it takes!

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  14. KineSquared

    KineSquared L2: Junior Member

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    I don't have too good a clue what to do in what order for beta mapping/testing, so all im doing is the best I can! I've looked through most of the detailing guides on tf2maps, but none of them seem to start from step 1 of detailing and optimization. Any and all advice will help!

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  15. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    Are you saying this hasn't been playtested? If so, then yikes. Look at the "Getting your map tested" section of this post. It's a little outdated, as we use Discord instead of Steam Chat now, but it should work just about the same.
     
  16. KineSquared

    KineSquared L2: Junior Member

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    • Thanks Thanks x 1
  17. YOYOYO

    YOYOYO L7: Fancy Member

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    Don't forget, still needs a lot of work until RC1 :p