pl_drumwalk

pl_drumwalk a11

me neither, but i felt like working on it some! let's see if its any better now.
Big shoutout to yoyoyo for helping me a ton! I'm still new to all this, so thank you for all feedback!
I don't have too good a clue what to do in what order for beta mapping/testing, so all im doing is the best I can! I've looked through most of the detailing guides on tf2maps, but none of them seem to start from step 1 of detailing and optimization. Any and all advice will help!
I raised the roof, added another flank at 2nd, and decided I'm just going to polish the gameplay up a little more, and move onto the detailing; I need to learn and figure out what it takes!
you shouldn't get stuck in the spawn doors anymore, I added a flank on 2nd and expanded one on third, as well as a few other minor changes
The biggest changes other than doing a little more detailing is that the 3rd and 2nd points were both pushed forward. Thank you for everyone who has given feedback or played!
balance, errors, leaks, and everything!
I've made some slight balance changes to last and first, but I completely rebuilt the lighting, skybox, displacements, and spawns! Everything should work much better, and have less issues during testing, to allow for more gameplay-focused tweaks going forward!
I changed p much every point, and increase4d the map brightness