pl_drumwalk a7

My take on push the cart into the big pit!

  1. more minor changes

    KineSquared
    balance, errors, leaks, and everything!
  2. Big aesthetic overhaul, and minor changes!

    KineSquared
    I've made some slight balance changes to last and first, but I completely rebuilt the lighting, skybox, displacements, and spawns! Everything should work much better, and have less issues during testing, to allow for more gameplay-focused tweaks going forward!
  3. I need to check my maps over better

    KineSquared
    also slight changes
  4. Balance, and the start of some red/blu texturing

    KineSquared
    I changed p much every point, and increase4d the map brightness
  5. I cleaned something up!

    KineSquared
    nbd
  6. New Aesthetic, balance changes, and other issues (hopefully) fixed!

    KineSquared
    Last should be harder to defend, 2nd should be less chokey, and generally improvements based on feedback. Thank you all for the continued support!
  7. Not as one-sided this time!

    KineSquared
    Well, hopefully. I cut off a route to last for the attackers, hopefully made it easier to defend 2nd and last, and generally did minor tweaks here and there. Thank you all who played and/or left feedback!
  8. Less white!

    KineSquared
    Also implemented some helpful feedback from the imp!
  9. Few minor changes to make it better for playtesting!

    KineSquared
    added a route into last, made some nobuild zones, and fixed a resupply cabinet