PL Pier b23

Blade x64

  1. [LuNo] KimFareseed -TPF-

    [LuNo] KimFareseed -TPF- L1: Registered

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    Positive Ratings:
    6
    Have found all ten of the hidden burgers, took a long time to find the last two. It was a fun hunt.

    We play the map just about every evening on the "Trigger Happy Gamers" servers.
     
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    Last edited: Aug 9, 2017
  2. Blade x64

    aa Blade x64 Logical insanity

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    Positive Ratings:
    535

    -Made fireworks more pretty.
    -Replaced all Bulletcrops content with Frontline equivalents.
    -Modified buildings to improve variety in architecture.
    -Reduced overall skybox height.
    -Replaced stair clips with blockbullets.
    -Relocated burgers.

    Point A
    -Added sign to obstruct view between the bridge and payload tunnel.
    Point B
    -No significant changes.
    Point C
    -Added wood pile to prevent fall damage under dropdown.
    -Replaced lower pier path with beach to prevent having to 'jump' out of the water.
    -Added nook outside warehouse to provide safe-ish haven for offense.
    -Shortened catwalk over the double shutters to make shutter entry less overwhelming.
    -Removed some vertical supports that get in the way.
    Point D
    -Added choke-ish area around the cart path to make area less open, encourage defensive holds, and encourage more fighting in the surrounding area.
    Point E
    -Modified dropdown to be less vulnerable and give offense a more protected path to the interior balcony.
    -Red's catwalk no longer connects to the platform at the top of the hill. Instead, there is now a set of stairs that connect this platform to the ground level.
    -Replaced pickup with sniper van for easier jumping.



    Read the rest of this update entry...
     
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  3. Blade x64

    aa Blade x64 Logical insanity

    Messages:
    223
    Positive Ratings:
    535
    • Like Like x 2
    • Thanks Thanks x 1
  4. [LuNo] KimFareseed -TPF-

    [LuNo] KimFareseed -TPF- L1: Registered

    Messages:
    19
    Positive Ratings:
    6
    Have found the 10 burgers hidden around the map. Became a lot easier knowing the areas where the previous burgers were hidden. Started to search room by room. The first burger outside of attackers spawn and the burger by the 1st checkpoint were the last ones I found. Haven't told anyone where they are hidden.

    I am still getting used to some of the changes, but I like the changes you have done, and I thank you for fixing that "frame eater."

    Also, is an engineer supposed to be able to build on the platform that the stairs lead up to, inside of RED final spawn?
     
  5. [LuNo] KimFareseed -TPF-

    [LuNo] KimFareseed -TPF- L1: Registered

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    Positive Ratings:
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    Noticed that engineers could build below the ramp by the beach around BLU first spawn.
    [​IMG]
    This can easely trap players.
    [​IMG]
    Any chance of adding a no build zone to that area?
     
    • Agree Agree x 1
  6. FloofCollie

    aa FloofCollie asshole

    Messages:
    485
    Positive Ratings:
    387
    By chance I happened upon a packed server playing this map. Really fun, I loved it!
     
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  7. mobious

    mobious L1: Registered

    Messages:
    49
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    this one?

    167.160.90.18:27015
    or
    107.6.75.68:27015
     
  8. FloofCollie

    aa FloofCollie asshole

    Messages:
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    Positive Ratings:
    387
    87.98.254.85:27015
    :p
     
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    • Agree Agree x 1
  9. RevolutionTeam

    RevolutionTeam L4: Comfortable Member

    Messages:
    171
    Positive Ratings:
    43
    Completely deserving of being featured. It's too bad Valve doesn't know TF2 exists anymore.