PL Pier b23

Blade x64

  1. Dr. Spud

    aa Dr. Spud Grossly Incandescent

    Messages:
    879
    Positive Ratings:
    830
    Every time I run this way on Red it looks like I can jump on the building on the right:
    http://steamcommunity.com/sharedfiles/filedetails/?id=153624735

    The first choke-point through the tunnel after the opening beach area is amazing. I love running over it and flanking people. I give this part 10/10 choke point of the year award.

    I don't like the area that's the city street going onto the final pier. It's rather cluttered and doesn't feel very "tf2-y". Still not sure a paved city street like that has any place in a TF2 map.

    The final point was fun but kind of silly. Felt gimmicky in a bad way. It's also so small that I fear it won't work well on full servers.
     
  2. Egan

    aa Egan

    Messages:
    1,335
    Positive Ratings:
    1,595
    I agree with spud on the size of the final point, but I disagree about his gimmicky remark (sillyness in tf2, how is that not normal).

    [​IMG]
    this looked weird, the two concrete slabs not connecting.
    also in that area there was a lamp post on some stairs that kept making me stop moving whenever I walked past it - clip it if it's not already.
     
  3. Pocket

    aa Pocket Naylte ven, naylte yen.

    Messages:
    4,555
    Positive Ratings:
    2,414
    Something I noticed:

    [​IMG]

    Once the payload breaks this barrier at the end of the round, players can walk through and go well outside the boundaries of the playable area. Was that intentional?

    There's also z-fighting here.

    Also, the texture on the fronts of the stairs in BLU's spawn doesn't vary horizontally the way your outdoor steps do.
     
  4. NoHeroes

    NoHeroes L2: Junior Member

    Messages:
    94
    Positive Ratings:
    53
    Just FYI - we're getting alot of end of round crashing on the B15 version of the map (on a 32-player server).
     
    • Thanks Thanks x 1
  5. Blade x64

    aa Blade x64 Logical insanity

    Messages:
    226
    Positive Ratings:
    540
    I've got another version out with what I hope will finally put this edict problem to rest. The edict count is just a little lower than what badwater has, so if it still crashes and gives the error 'ED_Alloc: no free edicts' I'll probably just reupload b11_fix. Something funky is going on during the round change and I have no idea what since that is handled by the game.
     
  6. TheBestUsername

    TheBestUsername L4: Comfortable Member

    Messages:
    151
    Positive Ratings:
    49
    Very unique in terms of visuals. Looks like a solid layout as well.
     
  7. Powerlord

    Powerlord L3: Member

    Messages:
    127
    Positive Ratings:
    60
    I'm seeing a b16 in the downloads on here... any notes about what changed since b14?
     
  8. Blade x64

    aa Blade x64 Logical insanity

    Messages:
    226
    Positive Ratings:
    540
    The changes are mostly just me ripping out entities to get the edict count down.
     
  9. Sergis

    aa Sergis L666: ])oo]v[

    Messages:
    1,873
    Positive Ratings:
    1,249
    could it be that the endround salute is full of dynamic ents that do their thing and instead of being killed just stay to stick around, eating the limit without doing anything?

    idk just throwing this thought out there, i don't know how you made it so it might be complete nonsense
     
  10. Pocket

    aa Pocket Naylte ven, naylte yen.

    Messages:
    4,555
    Positive Ratings:
    2,414
    If so, that's gonna be annoying, since entity killing wasn't added until the Left 4 Dead engine, wasn't it?
     
  11. TheClaudioAmericano

    TheClaudioAmericano L1: Registered

    Messages:
    46
    Positive Ratings:
    17
    Really love the visuals and gameplay of this map.
    However, I know this isn´t exactly constructive criticism but, would it be possible for you to add HDR in the newer versions of this map, if they´ll be any?
    I hate it when such a great map like this lacks HDR in Source Filmmaker.
    And we all know how SFM can be a bitch when it comes to HDR, I believe.

    EDIT:Well I´ll be damned, you already did that with b16. Heh, nevermind then.
     
    Last edited by a moderator: Jul 20, 2013
  12. Kill_the_Bug

    aa Kill_the_Bug

    Messages:
    1,759
    Positive Ratings:
    365
    We've been getting map crashes on a 32 player server to the extent that it had to be removed.

    Everyone liked it except for that.

    Can you check your entity count and coding and see if it can be lowered? Perhaps check static props aren't coded as dynamic < this will help a lot.

    Also - you have put in a player clip above red starting spawn that prevents players going up onto the balcony there - there were a ton on negative comments on it - can you remove it in your next version?

    Thanks.
     
  13. Nuclear Arbitor

    Nuclear Arbitor L1: Registered

    Messages:
    5
    Positive Ratings:
    0
    apparently a light post right before the first point, near the top of the stairs, has clipping issues and people get stuck in it.

    yeah, it does. also the window right next to the third point. if you approach it from the hill on the corner you get caught.

    a player also suggested adding an audio cue for the raising of the platform right before the 4th point to prevent confusion.
     
    Last edited: Oct 11, 2013
  14. Penlid_Chew_b2

    Penlid_Chew_b2 L1: Registered

    Messages:
    1
    Positive Ratings:
    0
    beautiful.
     
    Last edited: Jul 18, 2016
  15. Zed

    aa Zed Certified Most Crunk™

    Messages:
    1,250
    Positive Ratings:
    1,017
    An absolutely gorgeous map and definitely among my favourites. Glad to see it on the workshop, and I can't wait to see what's new in this version!

    And while we're on the subject, why don't you ever post in this thread?
     
  16. Blade x64

    aa Blade x64 Logical insanity

    Messages:
    226
    Positive Ratings:
    540
    Because sometimes I forget there's a thread here. Not like it's a happening place, anyway, as the other posts on this page are 1-2 years old.

    Also updated to B20. Major changes to the final point.
     
    • Thanks Thanks x 6
  17. Zed

    aa Zed Certified Most Crunk™

    Messages:
    1,250
    Positive Ratings:
    1,017
    Just tossing the changelog up here whenever you updated the map would probably generate more conversation and let people know when a new version is released.
     
  18. Random Chaos

    Random Chaos L1: Registered

    Messages:
    25
    Positive Ratings:
    1
    • Thanks Thanks x 1
  19. Zed

    aa Zed Certified Most Crunk™

    Messages:
    1,250
    Positive Ratings:
    1,017
    Anyone mind importing the download?
     
  20. killohurtz

    aa killohurtz Distinction in Applied Carving

    Messages:
    1,022
    Positive Ratings:
    1,198
    Done.