Pier

PL Pier b23

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[LuNo] KimFareseed -TPF-

L1: Registered
Jan 30, 2016
39
6
Have found all ten of the hidden burgers, took a long time to find the last two. It was a fun hunt.

We play the map just about every evening on the "Trigger Happy Gamers" servers.
 
Last edited:

Blade x64

Logical insanity
aa
Sep 3, 2009
239
633
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-Made fireworks more pretty.
-Replaced all Bulletcrops content with Frontline equivalents.
-Modified buildings to improve variety in architecture.
-Reduced overall skybox height.
-Replaced stair clips with blockbullets.
-Relocated burgers.

Point A
-Added sign to obstruct view between the bridge and payload tunnel.
Point B
-No significant changes.
Point C
-Added wood pile to prevent fall damage under dropdown.
-Replaced lower pier path with beach to prevent having to 'jump' out of the water.
-Added nook outside warehouse to provide safe-ish haven for offense.
-Shortened catwalk over the double shutters to make shutter entry less overwhelming.
-Removed some vertical supports that get in the way.
Point D
-Added choke-ish area around the cart path to make area less open, encourage defensive holds, and encourage more fighting in the surrounding area.
Point E
-Modified dropdown to be less vulnerable and give offense a more protected path to the interior balcony.
-Red's catwalk no longer connects to the platform at the top of the hill. Instead, there is now a set of stairs that connect this platform to the ground level.
-Replaced pickup with sniper van for easier jumping.

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Read the rest of this update entry...
 

[LuNo] KimFareseed -TPF-

L1: Registered
Jan 30, 2016
39
6
Have found the 10 burgers hidden around the map. Became a lot easier knowing the areas where the previous burgers were hidden. Started to search room by room. The first burger outside of attackers spawn and the burger by the 1st checkpoint were the last ones I found. Haven't told anyone where they are hidden.

I am still getting used to some of the changes, but I like the changes you have done, and I thank you for fixing that "frame eater."

Also, is an engineer supposed to be able to build on the platform that the stairs lead up to, inside of RED final spawn?
 

[LuNo] KimFareseed -TPF-

L1: Registered
Jan 30, 2016
39
6
Noticed that engineers could build below the ramp by the beach around BLU first spawn.
F9FD3014B2528548E51D61D4F3962D325A528C6D

This can easely trap players.
EA2BE17FE470097D8CD8A7FB8FF2DABCDBBEFE31

Any chance of adding a no build zone to that area?
 

RevolutionTeam

L4: Comfortable Member
May 19, 2019
173
45
Completely deserving of being featured. It's too bad Valve doesn't know TF2 exists anymore.
 

Svode

Take a Chance on Me
aa
Jul 31, 2016
166
471
After 9 years in development, hopefully it was worth the wait
congrats buddy
 

Jacov

L1: Registered
Feb 25, 2021
33
15
I don't know how active you are these days, but if there is any update planned for the Pier in the future, here's an exploit with a first blue spawn door: