Hey Guys!
I am making this thread in order to gather some information and advise i need so i can make Cliffedge's Last Better. The thing is that i have stuck in a very annoying position again trying to redo last and make it obviously more fun and interesting. thats my goal anyway. i am trying to see what i can improve and what needs just to go away or stay. i want it to be open and fun to play with nice hight advantages and i think i have achived this. in fact i added a ramp that the payload cart needs to "climb" in order to reach the end , fall and then explode.
( i am trying to be very clear on what i mean so you can understand for what i am going for) So before i do what i am planning to the last point which if you take a look at the picture below.....
you can see that if you exit Point C building you go up and forward and then turn to the new ramp i added. from point C building you can go either to the building with the 2 big windows or go to the main exit or the other option. i am going for the building close to the ramp which as i said has 2 windows, to be accessable from red too. what i mean is that there would be a staircase going up there from the room under this floor. on the other side i have the last option to exit point C.
I am going for something like this. you exit the door and you can go behind that building and attack red somewhat from behind. Red team spawns behind the ramp too.
This is my Plan. As i said i would like to get some suggestions and advice on what i am doing and maybe see if i am doing anything wrong and fix it before i release this version. to be honest i keep stucking and not knowing what exactly to do next, but maybe i just need a better idea for what i want to do.
anyway thats all i got to say. what do you think about the new last i am making? do you like it? do you have any suggestions?
I am making this thread in order to gather some information and advise i need so i can make Cliffedge's Last Better. The thing is that i have stuck in a very annoying position again trying to redo last and make it obviously more fun and interesting. thats my goal anyway. i am trying to see what i can improve and what needs just to go away or stay. i want it to be open and fun to play with nice hight advantages and i think i have achived this. in fact i added a ramp that the payload cart needs to "climb" in order to reach the end , fall and then explode.
This is my Plan. As i said i would like to get some suggestions and advice on what i am doing and maybe see if i am doing anything wrong and fix it before i release this version. to be honest i keep stucking and not knowing what exactly to do next, but maybe i just need a better idea for what i want to do.
anyway thats all i got to say. what do you think about the new last i am making? do you like it? do you have any suggestions?