Particle Effects on Nucleus

Discussion in 'Mapping Questions & Discussion' started by santoriin, Jun 10, 2009.

  1. santoriin

    santoriin L1: Registered

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    Does anyone know what they are called, or if they are even particle effects.

    Im talking about the spinny doomsday device at the top.

    Its not on the list on the valve dev wiki, and I couldnt seem to find anything that would be it in the gcf

    Anyone know?

    Thanks
     
  2. Waif

    Waif L7: Fancy Member

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    Best thing to do its download the decompiled version from the resources here and copy the particle effects over.
    However anyway they are info_particle_system 's with the particle system name of:
    nucleus_core_steady.
    Generally you put them in the middle of the prop static model:mp_energy
     
  3. TracerDX

    TracerDX L3: Member

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    EntSpy to read the info_particle_system without a full blown decompile. (Google it)

    This is speculation, but I think the "effect" is actually a model. I've seen the blue energy model in the browser.
     
  4. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Yea, i saw someone take it a part. It consisted of 2 mechanical parts and a third model much like the endgame explosion of HL2.
     
  5. Waif

    Waif L7: Fancy Member

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    Its a mdoel (big disk of green/blue energy) with two of the particle systems (zappy electricity sorta thing)in the middle of it on either side.
     
  6. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    in fact the spinning effect is made of 2 models. mp_energy.mdl with skin 1 and mp_energy.mdl with skin 2. align these two with mp_reactor.mdl and you're set.

    I repeat, very important stuff, easy to miss, you have to use mp_energy twice to have the 2 skin and get the full effect.

    edit: also, have them as prop_static. quite simple...
     
    Last edited: Jun 10, 2009
  7. santoriin

    santoriin L1: Registered

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    thanks for the help