I think this map is well balanced and most of everything is finally fixed now. swaty is a nerd :O
The map is in rc3 and I doubt I will release a rc4 so this is pretty much like a final but if people find glitches, bugs and things like that then I might release a rc4 but for now it stays like this.
These tiny wooden supports that pop out aren't playclipped, you can stand on them
I can get on this rock
Playerclip the 2 window things, i can get inside them
Another hiding spot. Playerclip
Some Z-Fighting here
Might want to playerclip these ceiling pipes
WOW, BAN TOASTER. You just made me open up outback and work on RC4 when I thought I fixed everything in rc3. I cant believe this. I so don't want to work on rc4 but now I have a reason why, all because of toaster.
I don't know, I might release the FOAD sign, the road texture and the headshot sign but not for now.
wow swaty didnt i say fix those ceiling pipes? when will you ever listen to me .. :facepalm:
Im not fixing the ceiling pipes. There is no reason to clip them.
I agree, its not a problem. Easy to kill someone their. And not an exploit just a cool spot.
Entered the map for testing Wednesday 7 U.S. Server
Brushes don't fit together properly. There's one on the right, one in the middle-left, and another on the left that I do not think can be seen in this screenshot. Essentially, fix all the brushwork there.
I'll wait some more before I work on RC4, I want to make sure I fix everything before I release another RC.
lol, I found a bunch of old pics of outback(railroad) and thought I'd show it to you guys. I can't believe how much this map has changed. I might do a comparison of previous version to the current one.
Oddly enough, some of those places look like they would be better to still have in the map. Some aren't as much of a corridor as what you have now is.
Why do you detail before alpha stages
Seriously, it's way easier to edit a basic dev textured layout than a detailed map.
These is what I have fixed in RC4, if you know any other problems just post them here so I can fix them quickly before I release RC4. I fixed what supertoaster and littleedge posted here because I'm not aware of any other problems.
-Fixed some player clipping problems around the map
-Disabled collision on some props to avoid players getting on them.
-Fixed some brush work problems.
-More optimization using hints/skips
-Fixed some displacements popping out.
We tested this on my community's server last night. Overall we liked it, and have added it to our rotation. One thing we all noticed though is that the last point is a little too easy to defend. A few well placed sentries makes it almost impossible to push the cart those final few feet (even with properly timed ubers). We played two rounds (with different teams attacking) and both times the cart stalled completely just a few feet from the last point. There exists somewhat of a bottleneck for blue immediately leading up to said point.
One easily doable suggestion would be to remove the one-way door that only lets red go through (or make it a two way door maybe). This would allow blue to flank some and most likely balance things out a bit at the last point.
Keep up the good work!
I'll have to agree with you on that one, last point is hard to attack so making that door a two-way door would help blue flank red from behind and maybe make it easy for blue to win.
I demand a time-lapse vid of outback from the first brush laid down to the final release.
That's not a bad idea at all. I found the very early version of railroad/outback yesterday in my server that I had from 1 year ago and I can use that to make a video. I was thinking of recording the very early version of railroad/outback and then recording the current one so you guys can see how much it has changed. I'll work on that when I finish Reelfoot.
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