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Outback rc4

By S.W.A.T.Y

  1. keptfireball

    keptfireball L1: Registered

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    Positive Ratings:
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    I think this map is well balanced and most of everything is finally fixed now. swaty is a nerd o_O:O
     
    Last edited: Oct 4, 2009
  2. S.W.A.T.Y

    S.W.A.T.Y Banned

    Messages:
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    Positive Ratings:
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    The map is in rc3 and I doubt I will release a rc4 so this is pretty much like a final but if people find glitches, bugs and things like that then I might release a rc4 but for now it stays like this.
     
  3. owly-oop

    aa owly-oop im birb

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    These tiny wooden supports that pop out aren't playclipped, you can stand on them

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    I can get on this rock

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    Playerclip the 2 window things, i can get inside them

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    Another hiding spot. Playerclip :eek:

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    Some Z-Fighting here

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    Might want to playerclip these ceiling pipes

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  4. S.W.A.T.Y

    S.W.A.T.Y Banned

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    WOW, BAN TOASTER. :D You just made me open up outback and work on RC4 when I thought I fixed everything in rc3. I cant believe this. I so don't want to work on rc4 but now I have a reason why, all because of toaster.
     
    • Thanks Thanks x 1
  5. S.W.A.T.Y

    S.W.A.T.Y Banned

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    I don't know, I might release the FOAD sign, the road texture and the headshot sign but not for now.
     
  6. keptfireball

    keptfireball L1: Registered

    Messages:
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    Positive Ratings:
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    wow swaty didnt i say fix those ceiling pipes? when will you ever listen to me .. :facepalm:
     
  7. S.W.A.T.Y

    S.W.A.T.Y Banned

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    Im not fixing the ceiling pipes. There is no reason to clip them.
     
  8. Sgt.Sausage

    Sgt.Sausage L7: Fancy Member

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    I agree, its not a problem. Easy to kill someone their. And not an exploit just a cool spot.
     
  9. runtime

    runtime L1: Registered

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    --runtime failure--
     
    Last edited by a moderator: Oct 6, 2009
  10. S.W.A.T.Y

    S.W.A.T.Y Banned

    Messages:
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    Entered the map for testing Wednesday 7 U.S. Server
     
  11. littleedge

    aa littleedge L1111: Clipping Guru

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  12. S.W.A.T.Y

    S.W.A.T.Y Banned

    Messages:
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    I'll wait some more before I work on RC4, I want to make sure I fix everything before I release another RC.
     
    • Thanks Thanks x 1
  13. S.W.A.T.Y

    S.W.A.T.Y Banned

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    lol, I found a bunch of old pics of outback(railroad) and thought I'd show it to you guys. I can't believe how much this map has changed. I might do a comparison of previous version to the current one.

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  14. littleedge

    aa littleedge L1111: Clipping Guru

    Messages:
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    Oddly enough, some of those places look like they would be better to still have in the map. Some aren't as much of a corridor as what you have now is.
     
  15. owly-oop

    aa owly-oop im birb

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    Why do you detail before alpha stages


    Seriously, it's way easier to edit a basic dev textured layout than a detailed map.
     
  16. S.W.A.T.Y

    S.W.A.T.Y Banned

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    These is what I have fixed in RC4, if you know any other problems just post them here so I can fix them quickly before I release RC4. I fixed what supertoaster and littleedge posted here because I'm not aware of any other problems.

    -Fixed some player clipping problems around the map
    -Disabled collision on some props to avoid players getting on them.
    -Fixed some brush work problems.
    -More optimization using hints/skips
    -Fixed some displacements popping out.
     
  17. mdawgmike

    mdawgmike L1: Registered

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    We tested this on my community's server last night. Overall we liked it, and have added it to our rotation. One thing we all noticed though is that the last point is a little too easy to defend. A few well placed sentries makes it almost impossible to push the cart those final few feet (even with properly timed ubers). We played two rounds (with different teams attacking) and both times the cart stalled completely just a few feet from the last point. There exists somewhat of a bottleneck for blue immediately leading up to said point.

    One easily doable suggestion would be to remove the one-way door that only lets red go through (or make it a two way door maybe). This would allow blue to flank some and most likely balance things out a bit at the last point.

    Keep up the good work!
     
    Last edited: Oct 12, 2009
  18. S.W.A.T.Y

    S.W.A.T.Y Banned

    Messages:
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    Positive Ratings:
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    I'll have to agree with you on that one, last point is hard to attack so making that door a two-way door would help blue flank red from behind and maybe make it easy for blue to win.
     
  19. Zwiffle

    Zwiffle L6: Sharp Member

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    I demand a time-lapse vid of outback from the first brush laid down to the final release.
     
  20. S.W.A.T.Y

    S.W.A.T.Y Banned

    Messages:
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    That's not a bad idea at all. I found the very early version of railroad/outback yesterday in my server that I had from 1 year ago and I can use that to make a video. I was thinking of recording the very early version of railroad/outback and then recording the current one so you guys can see how much it has changed. I'll work on that when I finish Reelfoot.
     
    • Thanks Thanks x 1
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