Outback

Outback rc4

keptfireball

L1: Registered
Jun 25, 2009
18
6
I think this map is well balanced and most of everything is finally fixed now. swaty is a nerd o_O:O
 
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S.W.A.T.Y

Banned
Sep 28, 2008
315
116
I dunno if it's been asked, but do you plan on releasing the materials you made for this map?

I can understand if you'd not want to, but the road textures and the FOAD sign would be awesome.

One thing I think you need to keep in mind though: balancing out payload maps can be very, very frustrating to make judgments on, because it's often hard to tell what's an actual flaw in the map, and what's some guy complaining because his team lost. Unlike with Valve-made maps, when people suck on customs they're able to blame it on the map being bad rather than the team. I'm not trying to say "ALL CRITICISM IS BAD!!" but sometimes for a map to be good you need to have parts where the odds are against one team.

This usually goes without saying but I see a lot of complaints I don't particularly agree with about this map whenever I play it, and it really bugs me. This is good stuff. There's a few things I'd suggest, myself, but I haven't played the newest version so I'll withhold what I have to say for now.

The map is in rc3 and I doubt I will release a rc4 so this is pretty much like a final but if people find glitches, bugs and things like that then I might release a rc4 but for now it stays like this.
 

owly-oop

im birb
aa
Apr 14, 2009
819
1,217
These tiny wooden supports that pop out aren't playclipped, you can stand on them

pl_outback_rc30001.jpg


I can get on this rock

pl_outback_rc30002.jpg


Playerclip the 2 window things, i can get inside them

pl_outback_rc30005.jpg

pl_outback_rc30004.jpg


Another hiding spot. Playerclip :eek:

pl_outback_rc30006.jpg



Some Z-Fighting here

pl_outback_rc30007.jpg



Might want to playerclip these ceiling pipes

pl_outback_rc30008.jpg
 

S.W.A.T.Y

Banned
Sep 28, 2008
315
116
WOW, BAN TOASTER. :D You just made me open up outback and work on RC4 when I thought I fixed everything in rc3. I cant believe this. I so don't want to work on rc4 but now I have a reason why, all because of toaster.
 

S.W.A.T.Y

Banned
Sep 28, 2008
315
116
I dunno if it's been asked, but do you plan on releasing the materials you made for this map?

I can understand if you'd not want to, but the road textures and the FOAD sign would be awesome.

One thing I think you need to keep in mind though: balancing out payload maps can be very, very frustrating to make judgments on, because it's often hard to tell what's an actual flaw in the map, and what's some guy complaining because his team lost. Unlike with Valve-made maps, when people suck on customs they're able to blame it on the map being bad rather than the team. I'm not trying to say "ALL CRITICISM IS BAD!!" but sometimes for a map to be good you need to have parts where the odds are against one team.

This usually goes without saying but I see a lot of complaints I don't particularly agree with about this map whenever I play it, and it really bugs me. This is good stuff. There's a few things I'd suggest, myself, but I haven't played the newest version so I'll withhold what I have to say for now.

I don't know, I might release the FOAD sign, the road texture and the headshot sign but not for now.
 

littleedge

L1111: Clipping Guru
aa
Mar 2, 2009
986
605

S.W.A.T.Y

Banned
Sep 28, 2008
315
116
lol, I found a bunch of old pics of outback(railroad) and thought I'd show it to you guys. I can't believe how much this map has changed. I might do a comparison of previous version to the current one.

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2ppanoj.jpg

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28bqqab.jpg

25714ea.jpg

15effvc.jpg

28996s2.jpg

6o0wia.jpg

2hpjdj6.jpg

f06t61.jpg

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28b791u.jpg

2n9lr1d.jpg

dy0mkm.jpg

20041fm.jpg
 

S.W.A.T.Y

Banned
Sep 28, 2008
315
116
These is what I have fixed in RC4, if you know any other problems just post them here so I can fix them quickly before I release RC4. I fixed what supertoaster and littleedge posted here because I'm not aware of any other problems.

-Fixed some player clipping problems around the map
-Disabled collision on some props to avoid players getting on them.
-Fixed some brush work problems.
-More optimization using hints/skips
-Fixed some displacements popping out.
 

mdawgmike

L1: Registered
Jun 7, 2009
40
18
We tested this on my community's server last night. Overall we liked it, and have added it to our rotation. One thing we all noticed though is that the last point is a little too easy to defend. A few well placed sentries makes it almost impossible to push the cart those final few feet (even with properly timed ubers). We played two rounds (with different teams attacking) and both times the cart stalled completely just a few feet from the last point. There exists somewhat of a bottleneck for blue immediately leading up to said point.

One easily doable suggestion would be to remove the one-way door that only lets red go through (or make it a two way door maybe). This would allow blue to flank some and most likely balance things out a bit at the last point.

Keep up the good work!
 
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S.W.A.T.Y

Banned
Sep 28, 2008
315
116
We tested this on my community's server last night. Overall we liked it, and have added it to our rotation. One thing we all noticed though is that the last point is a little too easy to defend. A few well placed sentries makes it almost impossible to push the cart those final few feet (even with properly timed ubers). We played two rounds (with different teams attacking) and both times the cart stalled completely just a few feet from the last point. There exists somewhat of a bottleneck for blue immediately leading up to said point.

One easily doable suggestion would be to remove the one-way door that only lets red go through (or make it a two way door maybe). This would allow blue to flank some and most likely balance things out a bit at the last point.

Keep up the good work!

I'll have to agree with you on that one, last point is hard to attack so making that door a two-way door would help blue flank red from behind and maybe make it easy for blue to win.
 

Zwiffle

L6: Sharp Member
Jun 24, 2008
269
161
I demand a time-lapse vid of outback from the first brush laid down to the final release.
 

S.W.A.T.Y

Banned
Sep 28, 2008
315
116
I demand a time-lapse vid of outback from the first brush laid down to the final release.

That's not a bad idea at all. I found the very early version of railroad/outback yesterday in my server that I had from 1 year ago and I can use that to make a video. I was thinking of recording the very early version of railroad/outback and then recording the current one so you guys can see how much it has changed. I'll work on that when I finish Reelfoot.