Optimization

Discussion in 'Mapping Questions & Discussion' started by Giloh, Jun 16, 2011.

  1. Giloh

    Giloh L1: Registered

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    When i'm making a large block, is it better just to make it a large block, or make it hollow and apply nodraw to the inside?
    (btw, this forum might benefit from an optimization sticky)
     
  2. Icarus

    aa Icarus

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  3. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    There's no reason to hollow a solid block of geometry unless you want players to access it or put details in it behind some glass/chicken wire window, so no; but for the sake of tall structures, it's often the case that textures tile vertically with dirt gradients at the base/top of the texture. So it's sometimes necassery to cut a block into 2 if they are taller than 256 units. But there's still no reason to hollow it even then; parallel faces of solid geometry against other solid geometry get culled anyway so if your 2 stacked brushes have a non-nodraw texture on the faces that touch it doesn't matter.
     
    Last edited: Jun 16, 2011